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Physics forms the basis for many of the motions and behaviors seen
in both the real world and in the virtual worlds of animated films,
visual effects, and computer games. By describing the underlying
physical principles and then creating simulations based on these
principles, these computer-generated worlds are brought to life.
Physically Based Modeling and Animation goes behind the scenes of
computer animation and details the mathematical and algorithmic
foundations that are used to determine the behavior underlying the
movement of virtual objects and materials. Dr. Donald House and Dr.
John Keyser offer an approachable, hands-on view of the equations
and programming that form the foundations of this field. They guide
readers from the beginnings of modeling and simulation to more
advanced techniques, enabling them to master what they need to know
in order to understand and create their own animations Emphasizes
the underlying concepts of the field, and is not tied to any
particular software package, language, or API. Develops concepts in
mathematics, physics, numerical methods, and software design in a
highly integrated way, enhancing both motivation and understanding.
Progressively develops the material over the book, starting from
very basic techniques, and building on these to introduce topics of
increasing complexity. Motivates the topics by tying the underlying
physical and mathematical techniques directly to applications in
computer animation.
Physics forms the basis for many of the motions and behaviors seen
in both the real world and in the virtual worlds of animated films,
visual effects, and computer games. By describing the underlying
physical principles and then creating simulations based on these
principles, these computer-generated worlds are brought to life.
Physically Based Modeling and Animation goes behind the scenes of
computer animation and details the mathematical and algorithmic
foundations that are used to determine the behavior underlying the
movement of virtual objects and materials. Dr. Donald House and Dr.
John Keyser offer an approachable, hands-on view of the equations
and programming that form the foundations of this field. They guide
readers from the beginnings of modeling and simulation to more
advanced techniques, enabling them to master what they need to know
in order to understand and create their own animations Emphasizes
the underlying concepts of the field, and is not tied to any
particular software package, language, or API. Develops concepts in
mathematics, physics, numerical methods, and software design in a
highly integrated way, enhancing both motivation and understanding.
Progressively develops the material over the book, starting from
very basic techniques, and building on these to introduce topics of
increasing complexity. Motivates the topics by tying the underlying
physical and mathematical techniques directly to applications in
computer animation.
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