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The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volumes One and Two: John M. Blain The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volumes One and Two
John M. Blain
R7,076 Discovery Miles 70 760 Ships in 12 - 19 working days

Key Features: • The book provides instruction for New Users starting at the very beginning. • Instruction is presented in a series of chapters incorporating visual reference to the program's interface. • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volumes One and Two: John M. Blain The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volumes One and Two
John M. Blain
R2,672 Discovery Miles 26 720 Ships in 9 - 17 working days

Key Features: • The book provides instruction for New Users starting at the very beginning. • Instruction is presented in a series of chapters incorporating visual reference to the program's interface. • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume One (8th edition): John M. Blain The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume One (8th edition)
John M. Blain
R4,343 Discovery Miles 43 430 Ships in 12 - 19 working days

Key Features: • The book provides instruction for New Users starting at the very beginning. • Instruction is presented in a series of chapters incorporating visual reference to the program's interface. • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume Two (8th edition): John M. Blain The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume Two (8th edition)
John M. Blain
R4,636 Discovery Miles 46 360 Ships in 12 - 19 working days

Key Features: • The book provides instruction for New Users starting at the very beginning. • Instruction is presented in a series of chapters incorporating visual reference to the program's interface. • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume Two (8th edition): John M. Blain The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume Two (8th edition)
John M. Blain
R1,781 Discovery Miles 17 810 Ships in 9 - 17 working days

Key Features: • The book provides instruction for New Users starting at the very beginning. • Instruction is presented in a series of chapters incorporating visual reference to the program's interface. • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume One (8th edition): John M. Blain The Complete Guide to Blender Graphics - Computer Modeling and Animation: Volume One (8th edition)
John M. Blain
R1,788 Discovery Miles 17 880 Ships in 9 - 17 working days

Key Features: • The book provides instruction for New Users starting at the very beginning. • Instruction is presented in a series of chapters incorporating visual reference to the program's interface. • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

Test Drive Blender - A Starter Manual for New Users (Hardcover): John M. Blain Test Drive Blender - A Starter Manual for New Users (Hardcover)
John M. Blain
R4,479 Discovery Miles 44 790 Ships in 12 - 19 working days

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features.

Test Drive Blender - A Starter Manual for New Users (Paperback): John M. Blain Test Drive Blender - A Starter Manual for New Users (Paperback)
John M. Blain
R1,530 Discovery Miles 15 300 Ships in 12 - 19 working days

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features.

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