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Contents: 1. The universals of a university 2. Universities have IT 3. Instruction in universities 4. New academics for old 5. Old students for new 6. Play the game: knowledge in universities 7. The problem's the thing: Research in a global virtual university 8. The curriculum of globalisation 9. Global corporate
'Shirley zips into her skin-tight school uniform, which on the
outside looks something like a ski suit. The lining of the suit in
fact contains cabling that makes the suit a communication system
and there are pressure pads where the suit touches skin that give a
sense of touch. Next, she sits astride something that is a bit like
a motorbike, except that it has no wheels and is attached firmly to
the floor. Her feet fit on to something similar to a brake and
accelerator and her gloved hands hold onto handlebars. She shouts,
"I'm off to school, Dad". Her father, who is taking time out from
his teleworking, begins to remind her that the family are going
teleshopping in the virtual city later in the day, but it is too
late, his daughter has already donned her school helmet. She is no
longer in the real world of her real home, she is in the virtual
world of her virtual school.' Is this the shape of the future of
education? This book presents a vision of what will happen to
education and training as information technology develops. The
argument is simple. To prepare people for life in an information
society they need to be taught with the technology of an
information society. But what shape will that take? Can the
classroom as we know it - a communications system which has been in
place for four thousand years - be replaced? The authors argue that
through the development of telecommunications for telelearning a
genuine revolution in education is in the making. The book
describes how, through the convergence of a cluster of new
technologies including virtual reality, artificial intelligence,
nanotechnology and the superhighways of telecommunications, a new
educational paradigm will emerge in the form of a virtual class.
Teachers, trainers and educators who worry about how best to
prepare students for life in an ever-changing world will find much
inspiration in this engagingly written and jargon-free book
'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible. HyperReality: Paradigm for the Third Millenium offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications. This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly? Will we grow to prefer the virtual worlds we create to the physical world we adapt to? HyperReality at the beginning of the Third Millennium is like steam power at the beginning of the Nineteenth Century and radio at the start of the Twentieth Century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.
Contents: 1. The universals of a university 2. Universities have IT 3. Instruction in universities 4. New academics for old 5. Old students for new 6. Play the game: knowledge in universities 7. The problem's the thing: Research in a global virtual university 8. The curriculum of globalisation 9. Global corporate
'HyperReality is a technological capability like nanotechnology,
human cloning and artificial intelligence. Like them, it does not
as yet exist in the sense of being clearly demonstrable and
publicly available. Like them, it is maturing in laboratories where
the question "if" has been replaced by the question "when?" and
like them, the implications of its appearance as a basic
infrastructure technology are profound and merit careful
consideration.' - Nobuyoshi Terashima
What comes after the Internet? Imagine a world where it is
difficult to tell if the person standing next to you is real or a
virtual reality, and whether they have human intelligence or
artificial intelligence; a world where people can appear to be
anything they want to be. HyperReality makes this possible.
HyperReality offers a window into the world of the future, an
interface between the natural and artificial. Nobuyoshi Terashima
led the team that developed the prototype for HyperReality at
Japan's ATT laboratories. John Tiffin studied they way HyperReality
would create a new communications paradigm. Together with a stellar
list of contributors from around the globe who are engaged in
researching different aspects of HyperReality, they offer the first
account of this extraordinary technology and its
implications.
This fascinating book explores the defining features of
HyperReality: what it is, how it works and how it could become to
the information society what mass media was to the industrial
society. It describes ongoing research into areas such as the
design of virtual worlds and virtual humans, and the role of
intelligent agents. It looks at applications and ways in which
HyperReality may impact on fields such as translation, medicine,
education, entertainment and leisure. What are its implications for
lifestyles and work, for women and the elderly: Will we grow to
prefer the virtual worlds we create to the physical world we adapt
to?
HyperReality at the beginning of the third millennium is like steam
power at the beginning of the nineteenth century and radio at the
start of the twentieth century, an idea that has been shown to work
but has yet to be applied. This book is for anyone concerned about
the future and the effects of technology on our lives.
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