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Back in the day when men were men and Britain ruled the world, the
two great world powers went head to head over control of central
Asia - from the Caucasus to Kabul. This was the stage of open
warfare but also espionage, subterfuge and reckless adventure.
Following on from the derring do of "Shooting Leave", John Ure
tells the story of British soldiers, missionaries and mercenaries,
horse traders and opportunists who travelled to make their name in
the Great Game.
Back in the day when men were men and Britain ruled the world, the
two great world powers went head to head over control of central
Asia - from the Caucasus to Kabul. This was the stage of open
warfare but also espionage, subterfuge and reckless adventure.
Following on from the derring do of Shooting Leave, John Ure tells
the story of British soldiers, missionaries and mercenaries, horse
traders and opportunists who travelled to make their name in the
Great Game. Praise for Shooting Leave: 'Extremely entertaining ...
deserves to be a surprise Christmas bestseller.' Robert Harris.
'Gripping stuff.' Peter Hopkirk. 'Anyone with red blood in his or
her veins will be stirred by these stories ... The perfect read.'
Country Life.
Snow leopards and Cossacks can both be dangerous. But to young
British officers in India in the nineteenth century there was only
one thing more exciting than shooting wild game in the mountains
and steppes of Central Asia, and that was spying out those
uncharted lands and impeding the advance of Tsarist Russia towards
the frontiers of the British Raj. When the two activities were
combined - in what was euphemistically called 'shooting leave' -
adventures followed thick and fast. Shooting Leave tells the
thrilling story of the dashing cavalry officers who volunteered for
these adventures. They were individuals of talent and courage, but
also of disturbing prejudice, aristocratic arrogance, missionary
zeal or trigger-happy temperament. But whatever their specific
task, one factor remained common to all officers sent out on covert
and exploratory missions: they were expendable. Here they are
brought to life as characters in their own right, as well as
players in the Great Game.
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