|
Showing 1 - 4 of
4 matches in All Departments
From early classics like Contact to marvels like High Speed, gaming
publisher Williams dazzled arcade goers with its diverse range of
quality pinball games. The age of video games catapulted the
company into legend with blockbusters like Defender and Joust, and
by the end of the 1980s it was the largest coin-op publisher in
North America. Its acquisition of Bally/Midway began a period of
hits that included Mortal Kombat and NBA Jam, as well as the
best-selling pinball machine of all time, The Addams Family. The
history of Williams spans nearly six decades and is filled with
great games, huge gambles and technical innovations that impacted
every aspect of pinball and arcade video games. With interviews
from over 40 former designers and executives from
Williams/Bally/Midway, as well as information from hundreds of
contemporaneous news reports and documents, this book presents a
never-before-seen chronology of how the small company became a
coin-op juggernaut. Thirty pinball and 26 video game classics are
examined in depth with direct input from the people who made them,
along with the story of the events that made and shaped one of
gaming's greatest publishing houses.
Before the enormously successful NES console changed the video game
landscape in the 1980s, Nintendo became famous for producing
legendary arcade machines like Donkey Kong and Mario Bros. Drawing
on original interviews, news reports and other documents, this book
traces Nintendo's rise from a small business that made playing
cards to the top name in the arcade industry. Twenty-eight game
titles are examined in-depth, along with the people and events that
defined the company for more than four decades.
Today a multinational video game developer, Sega was the first to
break Nintendo's grip on the gaming industry, expanding from
primarily an arcade game company to become the dominant game
console manufacturer in North America. A major part of that success
came from the hard work and innovation of its subsidiary, Sega of
America, who in a little more than a decade wrested the majority
market share from Nintendo and revolutionized how games were made.
Drawing on interviews with nearly 100 Sega alumni, this book traces
the company's development, revealing previously undocumented areas
of game-making history, including Sega's relationship with Tonka,
the creation of its internal studios, and major breakthroughs like
the Sega Channel and HEAT Network. More than 40 of the company's
most influential games are explored in detail.
Few video game companies have a history as long and impressive as
Sega Enterprises. Long before it took the home video game console
market by storm, Sega was already an arcade powerhouse that
successfully transferred its experience making coin-operated
amusement machines into the video game boom of the late `70s and
early `80s. The combined efforts of Sega's American, European, and
Japanese branches revolutionized the arcade industry in ways that
are still widely felt today. Thanks to their work, Sega has
continued to innovate and lead the industry in design and quality
for more than 40 years, producing some of the most famous arcade
titles in history. Based on interviews with former Western and
Japanese developers, as well as hundreds of English and Japanese
documents, this book follows the rise of Sega in the video game
industry, from its electromechanical machines of the mid-1960s to
the acquisition of Gremlin Industries and the rise of its
world-famous AM Studios, and finalizing with its merger with Sammy
Corporation in 2003. 62 of Sega's most popular and ground-breaking
games are explored in detail.
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R398
R369
Discovery Miles 3 690
Loot
Nadine Gordimer
Paperback
(2)
R398
R369
Discovery Miles 3 690
|