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Literary scholars face a new and often baffling reality in the
classroom: students spend more time looking at glowing screens than
reading printed text. The social lives of these students take place
in cyberspace instead of the student pub. Their favorite narratives
exist in video games, not books. How do teachers who grew up in a
different world engage these students without watering down
pedagogy? Clint Burnham and Paul Budra have assembled a group of
specialists in visual poetry, graphic novels, digital humanities,
role-playing games, television studies, and, yes, even the
middle-brow novel, to address this question. Contributors give a
brief description of their subject, investigate how it confronts
traditional notions of the literary, and ask what contemporary
literary theory can illuminate about their text before explaining
how their subject can be taught in the 21st-century classroom.
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