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Pro iOS 5 Augmented Reality (Paperback, 1st ed.): Kyle Roche Pro iOS 5 Augmented Reality (Paperback, 1st ed.)
Kyle Roche
R1,006 R868 Discovery Miles 8 680 Save R138 (14%) Ships in 10 - 15 working days

Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.

Beginning Java Google App Engine (Paperback, 1st ed.): Kyle Roche, Jeff Douglas Beginning Java Google App Engine (Paperback, 1st ed.)
Kyle Roche, Jeff Douglas
R1,091 R925 Discovery Miles 9 250 Save R166 (15%) Ships in 10 - 15 working days

Google App Engine is one of the key technologies to emerge in recent years to help you build scalable web applications even if you have limited previous experience. If you are a Java programmer, this book offers you a Java approach to beginning Google App Engine. You will explore the runtime environment, front-end technologies like Google Web Toolkit, Adobe Flex, and the datastore behind App Engine. You'll also explore Java support on App Engine from end to end.

The journey begins with a look at the Google Plugin for Eclipse and finishes with a working web application that uses Google Web Toolkit, Google Accounts, and Bigtable. Along the way, you'll dig deeply into the services that are available to access the datastore with a focus on Java Data Objects (JDO), JDOQL, and other aspects of Bigtable.

With this solid foundation in place, you'll then be ready to tackle some of the more advanced topics like integration with other cloud platforms such as Salesforce.com and Google Wave. NOTE: The source code files which accompanied this title are no longer available. Neither Apress nor the authoris able to supply these files. What you'll learn How to get up and running with App Engine, starting with the Google Plugin for Eclipse All about the development server for testing and developing your applications How to develop applications using Servlets & JSPs, Spring Framework, and open source Flash Remoting and Messaging servers How to leverage the datastore in your applications, including Persistence as a Service How to use Spring as a Service for transactions, data access, and more How to use Google Web Toolkit to create AJAX components to drive your web applications How to send email and instant messages (XMPP) from within your application How to increase performance of your apps by storing data in memory using the Memcache service Who this book is for

This book is for Java programmers looking to get started on Google App Engine, as well as App Engine programmers looking to move to Java. Table of Contents Beginning Google App Engine for Java Introduction to App Engine Getting Started with Google App Engine for Java Servlet Container and Frameworks Developing Your Application Authenticating Users Using the App Engine Datastore App Engine Services Administration and Integration

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