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Through 2020-2021 school year students realized they had to become
more autonomous, parents had to become more present, and teachers
assumed new roles in the virtual teaching-learning experience
induced by the global lockdown. Although this last school year was
deeply marked by innovation at all levels, most of the changes were
not planned or structured, thus becoming a difficult experience for
all the educational stakeholders. Digital transformation carries
unimagined possibilities, more interaction, flexibility and
autonomy, the possibility for collaborative learning, developing
critical thinking, resilience, and, above all, the will to change.
This book deepens this discussion of digital transformation in the
educational culture and is centered at the intersection of
educational technology, information systems, learning sciences,
educational psychology and socio-cultural theories. The chapters in
this book not only share best practices on innovative
technology-based learning strategies, models, and tools, but the
authors in the book are also committed to launch a reflective
dialogue upon how digital transformation induces the creation of
(re)new(ed) educational cultures towards a paradigm shift in the
educational context. Providing an overview of research centering on
the use of emerging technologies in educational contexts, and
dissecting the challenges that digital transformation brings to
educational technology, educational practices, teacher training
models, students competence and parental roles, among others, this
book aims to engage researchers, scholars and practitioners in
critical reflection that will deepen the discussion about the
potential paradigm shift induced by digital transformation in
education.
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Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings (Paperback, 1st ed. 2018)
Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
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R1,638
Discovery Miles 16 380
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 17th
International Conference on Entertainment Computing, ICEC 2018,
held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan,
Poland, in September 2018. The 15 full papers, 13 short papers, and
23 poster, demostration, and workshop papers presented were
carefully reviewed and selected from 65 submissions. They cover a
large range of topics in the following thematic areas: digital
games and interactive entertainment; design, human-computer
interaction, and analysis of entertainment systems; interactive
art, performance and cultural computing; entertainment devices,
platforms and systems; theoratical foundations and ethical issues;
entertainment for purpose and persuasion; computational
methodologies for entertainment; and media studies, communication,
business, and information systems.
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Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings (Paperback, 1st ed. 2021)
Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licinio Roque, Pedro A. Gonzalez Calero
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R3,361
Discovery Miles 33 610
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 20th IFIP TC
14 International Conference on Entertainment Computing, ICEC 2021,
which was supposed to take place in Coimbra, Portugal, in November
2021. The 26 full papers, 13 short papers and 11 other papers
presented were carefully reviewed and selected from 84 submissions.
ICEC brings together researchers and practitioners from diverse
backgrounds to discuss the multidisciplinary intersection of
design, art, entertainment, interaction, computing, psychology in
the fields of gaming and entertainment computing.
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Videogame Sciences and Arts - 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers (Paperback, 1st ed. 2022)
Ines Barbedo, Barbara Barroso, Beatriz Legeren, Licinio Roque, Joao Paulo Sousa
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R1,943
Discovery Miles 19 430
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 12th
International Conference on Videogame Sciences and Arts, VJ 2020,
held in Mirandela, Portugal, in November 2020.* The 10 full papers
presented were carefully reviewed and selected from 46 submissions.
*The conference was held online due to the COVID-19 pandemic.
A new reality of teaching and learning through technology is
continually on the rise creating the need for governments,
organizations, teachers, students, and families to adapt. Students
are realizing the need to become more autonomous, parents are
having to become more present, and teachers are assuming new roles
in virtual education. Although this new era of education is marked
by innovation at all levels, most of these changes have not been
thoroughly planned or structured, thus creating a difficult
experience for all the educational stakeholders. Impact of Digital
Transformation in Teacher Training Models conducts a critical
discussion on teacher preparedness in the digital transformation of
teaching practices. It promotes practitioner reflections on the
role of institutional policies, teacher digital literacy, the
digital divide, and how the ongoing digital transformation of
society will induce the need for a paradigm shift in teacher
training models. Covering topics such as emergency remote
education, emerging pedagogies, and massive open online courses,
this book is an essential resource for policymakers, government
officials, education administration, pre-service teachers,
educators, researchers, and academicians.
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