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Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com
The use of interactive technology in the arts has changed the
audience from viewer to participant and in doing so is transforming
the nature of experience. From visual and sound art to performance
and gaming, the boundaries of what is possible for creation,
curating, production and distribution are continually extending. As
a consequence, we need to reconsider the way in which these
practices are evaluated. Interactive Experience in the Digital Age
explores diverse ways of creating and evaluating interactive
digital art through the eyes of the practitioners who are embedding
evaluation in their creative process as a way of revealing and
enhancing their practice. It draws on research methods from other
disciplines such as interaction design, human-computer interaction
and practice-based research more generally and adapts them to
develop new strategies and techniques for how we reflect upon and
assess value in the creation and experience of interactive art.
With contributions from artists, scientists, curators,
entrepreneurs and designers engaged in the creative arts, this book
is an invaluable resource for both researchers and practitioners,
working in this emerging field.
The Creative Reflective Practitioner explores research and practice
through the eyes of people with a wholehearted commitment to
creative work. It reveals what it means to be a reflective creative
practitioner, whether working alone, in collaboration with others,
with digital technology or doing research, and what we can learn
from listening and observing closely. It gives the reader new
insights into the fascinating challenge that having a reflective
creative mindset can bring. Creative reflective practice is seen
through practitioner ideas and works which have informed the
writing at every level, supported by research studies and
historical accounts. The practitioners featured in this book
represent a broad spectrum of interdisciplinary creative activities
producing works in film, music, drama, dance and interactive
installations. Their work is innovative, full of new ideas and
exciting to experience, offering engagement and challenge for
audiences and participants alike. Practitioner interviews give a
direct sense of how they see creative practice from the inside. The
ways in which these different situations of practice stimulate and
facilitate reflection in practice and how we can learn from this
are described. Variations of reflective practice are discussed that
extend the original concepts proposed by Donald Schoen, and a
contemporary dimension is added through the role of the digital in
creative reflective practice as a tool, mediator, medium and
partner. This book is relevant to people who wish to understand
creativity and reflection in practice and how to learn from the
practitioners themselves. This includes researchers in any
discipline as well as students, arts professionals and
practitioners such as artists, curators, designers, musicians,
performers, producers and technologists.
The Creative Reflective Practitioner explores research and practice
through the eyes of people with a wholehearted commitment to
creative work. It reveals what it means to be a reflective creative
practitioner, whether working alone, in collaboration with others,
with digital technology or doing research, and what we can learn
from listening and observing closely. It gives the reader new
insights into the fascinating challenge that having a reflective
creative mindset can bring. Creative reflective practice is seen
through practitioner ideas and works which have informed the
writing at every level, supported by research studies and
historical accounts. The practitioners featured in this book
represent a broad spectrum of interdisciplinary creative activities
producing works in film, music, drama, dance and interactive
installations. Their work is innovative, full of new ideas and
exciting to experience, offering engagement and challenge for
audiences and participants alike. Practitioner interviews give a
direct sense of how they see creative practice from the inside. The
ways in which these different situations of practice stimulate and
facilitate reflection in practice and how we can learn from this
are described. Variations of reflective practice are discussed that
extend the original concepts proposed by Donald Schoen, and a
contemporary dimension is added through the role of the digital in
creative reflective practice as a tool, mediator, medium and
partner. This book is relevant to people who wish to understand
creativity and reflection in practice and how to learn from the
practitioners themselves. This includes researchers in any
discipline as well as students, arts professionals and
practitioners such as artists, curators, designers, musicians,
performers, producers and technologists.
The use of interactive technology in the arts has changed the
audience from viewer to participant and in doing so is transforming
the nature of experience. From visual and sound art to performance
and gaming, the boundaries of what is possible for creation,
curating, production and distribution are continually extending. As
a consequence, we need to reconsider the way in which these
practices are evaluated. Interactive Experience in the Digital Age
explores diverse ways of creating and evaluating interactive
digital art through the eyes of the practitioners who are embedding
evaluation in their creative process as a way of revealing and
enhancing their practice. It draws on research methods from other
disciplines such as interaction design, human-computer interaction
and practice-based research more generally and adapts them to
develop new strategies and techniques for how we reflect upon and
assess value in the creation and experience of interactive art.
With contributions from artists, scientists, curators,
entrepreneurs and designers engaged in the creative arts, this book
is an invaluable resource for both researchers and practitioners,
working in this emerging field.
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