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Far from the Factory - Lean for the Information Age (Paperback): George Gonzalez-Rivas, Linus Larsson Far from the Factory - Lean for the Information Age (Paperback)
George Gonzalez-Rivas, Linus Larsson
R1,281 R1,131 Discovery Miles 11 310 Save R150 (12%) Ships in 12 - 17 working days

If you currently employ knowledge workers who do most of their work on computers or with computers, access the Internet, utilize internal and external databases, use e-mail or other new messaging technology, then this book is for you. Quite simply, this handbook is for any organization with a lot of Web DNA that wishes to cut costs, improve performance, and stay perpetually competitive. It is for change agents or managers within those organizations who work with information and want to leverage the latest crop of tool sets to deliver on the promise of Lean for the modern, information-rich office.

packed with new ideas breaks new ground in so many directions .
John Bicheno, Director, Lean Enterprise Research Centre, Cardiff Business School

excellent on several levels teaches us how to visualize the depth of hidden wastes in our complex information flows and the large opportunity for improvement that this suggests.
Keith Russell, PhD, Global Continuous Improvement Leader R&D, AstraZeneca Pharmaceuticals

Very interesting view on operational excellence, helpful to readers without a background in this area of expertise.
Bert Nordberg, President and CEO. Sony Ericsson

Congratulations to all the readers holding this book ... These Lean ideas must be an integral part of the daily operations of your business. I am going to get each and every one of my management team a copy of this brilliant book at the start for our own Lean journey.
Lennart Kall, CEO, Wasa Kredit

It s one thing to develop a concept. It s another to make it sing. This is the hymnal.
Dr. Don V. Steward, CEO Problematics, Professor Emeritus, Sacramento State University, inventor of DSM

a must read for CIOs everywhere."
Julian Amey, Principal Fellow, Warwick University

The State Of Play - Sixteen Voices on Video Games (Hardcover): Daniel Goldberg, Linus Larsson The State Of Play - Sixteen Voices on Video Games (Hardcover)
Daniel Goldberg, Linus Larsson
R335 R279 Discovery Miles 2 790 Save R56 (17%) Ships in 12 - 17 working days
Minecraft - The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything (Paperback): Daniel... Minecraft - The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything (Paperback)
Daniel Goldberg, Linus Larsson 1
R332 R276 Discovery Miles 2 760 Save R56 (17%) Ships in 10 - 20 working days

In 2011, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego - bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants' shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post-industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.

Minecraft - The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything (Paperback): Daniel... Minecraft - The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything (Paperback)
Daniel Goldberg, Linus Larsson 1
R240 R192 Discovery Miles 1 920 Save R48 (20%) Out of stock

In 2011, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego - bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants' shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post-industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.

Far from the Factory - Lean for the Information Age, Second Edition (Paperback, 2nd New edition): George Gonzalez-Rivas, Linus... Far from the Factory - Lean for the Information Age, Second Edition (Paperback, 2nd New edition)
George Gonzalez-Rivas, Linus Larsson
R1,058 Discovery Miles 10 580 Out of stock

In the first edition of this book, the authors introduced a method to measure and improve on information flow for knowledge workers in the modern office. They showed how to adapt the factory-derived Lean body of knowledge into today's service economy and highlighted several useful software tools and trends in collaborative and cloud services. Since the original publication, several other tools have emerged that more closely match the ideas in the book. This second edition builds on its popular predecessor with updates to the software sections and provides refined predictions for the Lean office.

Minecraft, Second Edition - The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything (Hardcover, 2nd... Minecraft, Second Edition - The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything (Hardcover, 2nd ed.)
Daniel Goldberg, Linus Larsson; Translated by Jennifer Hawkins
R460 R431 Discovery Miles 4 310 Save R29 (6%) Out of stock
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