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Considered a sign of the 'coming of age' of video games as an
artistic medium, the award-winning BioShock franchise covers vast
philosophical ground. BioShock and Philosophy: Irrational Game,
Rational Book presents expert reflections by philosophers (and
Bioshock connoisseurs) on this critically acclaimed and immersive
fan-favorite. Reveals the philosophical questions raised through
the artistic complexity, compelling characters and absorbing plots
of this ground-breaking first-person shooter (FPS) Explores what
BioShock teaches the gamer about gaming, and the aesthetics of
video game storytelling Addresses a wide array of topics including
Marxism, propaganda, human enhancement technologies, political
decision-making, free will, morality, feminism, transworld
individuality, and vending machines in the dystopian society of
Rapture Considers visionary game developer Ken Levine's depiction
of Ayn Rand's philosophy, as well as the theories of Aristotle, de
Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of
Philosophical Heroes
Recognized by the "Guinness Book of World Records" as the most
popular MMORPG (massively multiplayer online role-playing game) in
videogame history, "World of Warcraft" is everywhere -- from
episodes of "South Park" and "The Simpsons, " to online series like
"Watch the Guild, " accolades and awards from game critics, and
prime-time commercials with Mr. T. Inevitably, such a cultural
phenomenon triggers deeper questions. When does an assumed identity
become real? Does the Corrupted Blood epidemic warn us of future
public health catastrophes? What are the dangers when real life is
invaded by events in the game? What can our own world learn from
Azeroth's blend of primitivism and high-tech? In these lively
essays, a specially commissioned guild of philosophers, including
Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen,
tackles these and other complex questions arising from "WoW."
Since the Doom series, First Person Shooter (FPS) videogames have
ricocheted through the gaming community, often reaching outside
that community to the wider public. While critics primarily lampoon
FPSs for their aggressiveness and on-screen violence, gamers see
something else. Halo is one of the greatest, most successful FPSs
ever to grace the world of gaming. Although Halo is a FPS, it has a
science-fiction storyline that draws from previous award-winning
science fiction literature. It employs a game mechanic that limits
the amount of weapons a player can carry to two, and a multiplayer
element that has spawned websites like Red vs. Blue and games
within the game created by players themselves. Halo's unique and
extraordinary features raise serious questions. Are campers really
doing anything wrong? Does Halo's music match the experience of the
gamer? Would Plato have used Halo to train citizens to live an
ethical life? What sort of Artificial Intelligence exists in Halo
and how is it used? Can the player's experience of war tell us
anything about actual war? Is there meaning to Master Chief's rough
existence? How does it affect the player's ego if she identifies
too strongly with an aggressive character like Master Chief? Is
Halo really science fiction? Can Halo be used for
enlightenment-oriented thinking in the Buddhist sense? Does Halo's
weapon limitation actually contribute to the depth of the gameplay?
When we willingly play Halo only to die again and again, are we
engaging in some sort of self-injurious behavior? What is expansive
gameplay and how can it be informed by the philosophy of Michel
Foucault? In what way does Halo's post-apocalyptic paradigm force
gamers to see themselves as agents of divine deliverance? What can
Red vs. Blue teach us about personal identity? These questions are
tackled by writers who are both Halo cognoscenti and active
philosophers, with a foreword by renowned Halo fiction author Fred
Van Lente and an afterword by leading games scholar and artist
Roger Ngim.
With both young and adult gamers as loyal fans, "The Legend of
Zelda" is one of the most beloved video game series ever created.
The contributors to this volume consider the following questions
and more: What is the nature of the gamer's connection to Link?
Does Link have a will, or do gamers project their wills onto him?
How does the gamer experience the game? Do the rules of logic apply
in the game world? How is space created and distributed in Hyrule
(the fictional land in which the game takes place)? How does time
function? Is "Zelda" art? Can Hyrule be seen as an ideal society?
Can the game be enjoyable without winning? "The Legend of Zelda and
Philosophy" not only appeals to Zelda fans and philosophers but
also puts video games on the philosophical map as a serious area of
study.
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