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This book explores urban resilience through significant, original
and rigorous academic research, utilising the experiences of town
planners, architects and decision makers to create a charter on
resilient communities. The second part of the book presents
mini-essays discussing the strategic points of the paper, and
enabling more casual readers with the ability to access information
on urban resilience. The book then explores urban resilience
through the work and understanding of the institutions responsible
for regulating the professions of urban planner, educators,
professionals, and those involved in communication. Providing
numerous illustrations and examples, Resilient Communities and the
Peccioli Charter will be of interest to researchers, postgraduates,
architects, urban designers and planners alike.
This book explores urban resilience through significant, original
and rigorous academic research, utilising the experiences of town
planners, architects and decision makers to create a charter on
resilient communities. The second part of the book presents
mini-essays discussing the strategic points of the paper, and
enabling more casual readers with the ability to access information
on urban resilience. The book then explores urban resilience
through the work and understanding of the institutions responsible
for regulating the professions of urban planner, educators,
professionals, and those involved in communication. Providing
numerous illustrations and examples, Resilient Communities and the
Peccioli Charter will be of interest to researchers, postgraduates,
architects, urban designers and planners alike.
Digital Media for Design introduces students to effective visual
communication and creative design strategies using a range of
media, from digital drawings and graphics to the physical
fabrication of 3D models, that support each stage of the design
process. The book gives students a comprehensive understanding of
digital representations, modeling, and graphics through the
applications of a number of software packages including Rhino,
Autocad, Photoshop, Illustrator, and InDesign. Students will
experiment with digitally driven design processes such as pixels
and images, lines and curves, and surfaces and solids. Exercises
include collage, planar and isometric drawings, the translation of
diagrams into three dimensions, surface and solid editing
operations, generative systems and tectonic assemblies of
components, and fabrication modes of digital designs. Digital Media
for Design pioneers the didactic organization of contemporary
computational methods and techniques typically used in design
curricula. The book helps students gain an understanding of
emerging media and their impact on design fields such as but not
limited to architectural and interior design. It develops students'
ability to model spatial and tectonic conditions digitally and
provides fluid software interoperability management. Digital Media
for Design is written for digital media classes at the
undergraduate level, digital design workshops, and undergraduate
and graduate design studios.
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