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Weird-Oh World: Art of Bill Campbell (Paperback): Mark Cantrell Weird-Oh World: Art of Bill Campbell (Paperback)
Mark Cantrell
R1,233 R979 Discovery Miles 9 790 Save R254 (21%) Ships in 12 - 19 working days

You may know Bill Campbell's name, but chances are, you know his handiwork better, especially the Weird-Ohs models that burst on the pop culture scene in the 1960s. Enjoy looking back over the career of this colorful artist in over 700 brilliant photos and witty prose. From his early days painting model box tops for the Hawk Model Company to his invention of the iconic Weird-Ohs model kits, Bill has continued to create some of the most unique artwork the world has seen. Also discover his work for national ad campaigns, editorial cartoons, his box art, fine art, and the Weird-Ohs that never were. Now much of that work has been gathered into one volume that traces the entire arc of Bill's career, including his connection to the Manhattan Project, an initiative that may well have saved his life. Much of the art is presented here for the very first time.

Citizen Zero (Paperback): Mark Cantrell Citizen Zero (Paperback)
Mark Cantrell
R575 Discovery Miles 5 750 Ships in 10 - 15 working days
Silas Morlock (Paperback): Mark Cantrell Silas Morlock (Paperback)
Mark Cantrell
R575 Discovery Miles 5 750 Ships in 10 - 15 working days

"Humanity built its monolithic spires of hopes and dreams and tried to believe that the whole sordid mess actually meant something." Terapolis is an urban sprawl of global proportions. The vast city state has smothered whole nations, liberated humanity from the tides of history; the place is ripe with secrets... Here, billions of people live only to give themselves to The Gestalt. An esoteric technology, said to unlock the secrets of creation, it offers humanity the chance to realise its most-cherished and forbidden desires. For Silas Morlock, enigmatic Master of MorTek, The Gestalt is his greatest achievement, but little time remains to fulfil his purpose and save Mankind from itself; death gathers, an ancient struggle between good and evil nears its peak. On the other side, the Incunabula; bibliophiles who refuse to stop peddling the items most poisonous to the hold The Gestalt has on human minds. And then there's Adam, the misfit dreamer pulled into a conflict beyond his understanding. His own desire will take him on a terrifying journey into the heart of darkness. Poor Adam, he will learn the secrets of Terapolis; if they don't shatter his mind, he'll become the unlikely saviour for good... or ill. It's a struggle played out in the shadows, where the lines are blurred, and nothing is quite as it seems. For the lost souls embroiled, the stakes are the very highest. But secrets are for keeping, in the dark places...

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