![]() |
![]() |
Your cart is empty |
||
Showing 1 - 5 of 5 matches in All Departments
"Introduction to 3D Game Engine Design Using DirectX 9 and C#" illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologiesC# and DirectX, and the .NET Frameworkand you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. Table of Contents Overview User Interface Hanging Ten: A Ride Through the Rendering Pipeline Basic 3D Objects Complex 3D Objects Camera: The Player's View of the World Adding Some Atmosphere: Lighting and Fog Artificial Intelligence: Adding the Competition Game Audio: Let's Make Some Noise Game Physics: Keeping It Real Tools of the Trade
|
![]() ![]() You may like...
Practising Strategy - A Southern African…
Peet Venter, Tersia Botha
Paperback
![]() R746 Discovery Miles 7 460
The Asian Aspiration - Why And How…
Greg Mills, Olusegun Obasanjo, …
Paperback
West Indian Americans - A Research Guide
Guy T. Westmoreland
Hardcover
R3,700
Discovery Miles 37 000
Teaching Strategies For Quality Teaching…
Roy Killen, Annemarie Hattingh
Paperback
R164
Discovery Miles 1 640
|