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Ten years after Virtual Environment research started with NASA s
VIEW project, these techniques are now exploited in industry to
speed up product development cycles, to ensure higher product
quality, and to encourage early training on and for new products.
Especially the automotive industry, but also the oil and gas
industry are driving the use of these techniques in their works.
The papers in this volume reflect all the different tracks of the
workshop: reviewed technical papers as research contributions,
summaries on panels of VE applications in the automotive, the
medical, the telecommunication and the geoscience field, a panel
discussing VEs as the future workspace, invited papers from experts
reporting from VEs for entertainment industry, for media arts, for
supercomputing and productivity enhancement. Short industrial case
studies, reporting very briefly from ongoing industrial activities
complete this state of the art snapshot."
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Virtual Environments and Scientific Visualization '96 - Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19-20, 1996, and in Prague, Czech Republic, April 23-25, 1996 (Paperback, Softcover reprint of the original 1st ed. 1996)
Martin Goebel, Jaques David, Pavel Slavik, Jarke van Wijk
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R1,575
Discovery Miles 15 750
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Ships in 10 - 15 working days
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Selected papers from this year's Workshops on Virtual Environments
and on Visualization in Scientific Computing are included in this
volume. The papers on VE discuss Virtual Environment System
architecture, communication requirements, synthetic actors, crowd
simulations and modeling aspects, application experience in surgery
support, geographic information systems, and engineering and
virtual housing systems. Contributions from the Visualization
workshop are presented in four groups: volume rendering, user
interfaces in scientific visualization, architecture of scientific
visualization systems and flow visualization.
Virtual Environments -(VE) the new dimension in
man-machine-communication -have been developed and experienced in
Europe since 1990. In early 1993 the Eurographics Association
decided to establish a working group on Virtual Environments with
the aim to communicate advances in this fascinating area on a
scientific and technical level. In September 1993 the first
workshop on VEs was held in Barcelona, Spain, in conjunction with
the annual Eurographics conference. The workshop brought together
about 35 researchers from Europe and the US. The second workshop
was held together with Imagina '95 in Monte Carlo, Monaco. This
time, around 40 researchers from Europe, the US, but also from Asia
met for a 2-day exchange of experience. Needless to say -as in all
Eurographics workshops -we found the atmosphere very open and
refreshing. The workshops were sponsored by ONR (Office of Naval
Research), UK; US Army Research Institute, UK; University of
Catalonia, Spain; EDF France; CAE France, INA France and IGD
Germany and locally organized by Daniele Tost and Jaques David.
While in the first workshop in 1993 many concepts in VE were
presented, the '95 workshop showed up various applications in
different areas and demonstrated quite clearly that Virtual
Environments are now used in interactive applications.
This workshop on Graphics Modeling and Visualization in Scientific,
Engineering and Technical Applications was held in Darmstadt,
Germany, on 13-14 April 1992. Visualization is known as the key
technology to control massive data sets and to achieve insight into
these tera bytes of data. Graphics Modeling is the enabling
technology for advanced interaction. This book contains the keynote
papers from three internationally well-known invited speakers and a
selection of papers submitted to this workshop. Due to the
effective scientific contacts between German and Portuguese
researchers, and the results from this cooperation, the workshop
was also the 2nd Luso-German Meet- ing on Computer Graphics. The
keynote papers present an excellent overview of the main topics of
the workshop. Prof. Rae Earnshaw focuses on Scientific
Visualization as an inter- disciplinary area of research and
application, presenting state of the art concepts and works
currently being developed, and the requirements of visualization
sys- tems in the 90's. Prof. Frank-Lothar Krause presents Product
Modeling as the key for information integration in industry, in
particular to support CAD-CAM inte- gration and CIM. Dr. Rolf
Iindner introduces the DEDICATED (DEvelopment of a new DImension in
Computer Assisted Teaching and EDucation) project, a European DELTA
project with a strong involvement of German and Portuguese
partners.
Entscheidet sich eine Gesellschaftermehrheit in einer
wirtschaftlichen Krisensituation fur Sanierungsmassnahmen und die
Leistung von Nachschussen durch alle Gesellschafter, stellt sich
die Frage, ob eine solche Mehrheitsentscheidung die dagegen
stimmenden Minderheitsgesellschafter verpflichten kann. Soweit ein
solcher Beschluss nicht durch eine Mehrheitsklausel im
Gesellschaftsvertrag gedeckt ist, kommt eine Verpflichtung der
Minderheit zur Nachschussleistung kraft Treuepflicht in Betracht.
Die vorliegende Arbeit fragt nach der Existenz einer
rechtsformubergreifenden Nachschusspflicht kraft Treuepflicht und
untersucht deren Voraussetzungen.
Dieses Buch behandelt zwei internationale Standards der Graphischen
Datenverarbeitung (Computer Graphics). CGI (Computer Graphics
Interface) definiert eine Schnittstelle zu interaktiven graphischen
Ausgabegeraten. CGM (Computer Graphics Metafile) beschreibt die
Schnittstelle, die zur Bilddefinition auf Speichermedien oder zur
UEbertragung graphischer Daten zwischen verschiedenen
Graphikpaketen benutzt wird. Das Buch gibt einen umfassenden
Einblick in die Konzepte und Methoden dieser beiden
Gerateschnittstellen. Die Einordnung in die Vielzahl weiterer
Standards der Graphischen Datenverarbeitung wurde besonders
berucksichtigt. Dieses Buch ist die erste umfangreiche Beschreibung
dieses Themas in deutscher Sprache. Da alle graphischen Standards
und die Sekundarliteratur nur in englischer Sprache vorliegen,
dient es dazu, dem Leser einen vereinfachten Zugang zu den
Themenbereichen zu geben. Das Ziel dieses Buches ist, dem Neuling
im Bereich der graphischen Standards einen umfassenden und dennoch
kompakten Einstieg zu vermitteln. Erfahrenere Leser erhalten
detaillierte Informationen. Implementierer dieser Standards koennen
die uber die Beschreibung der Standards hinausgehenden Bemerkungen
nutzen.
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