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This A-Z encyclopedia provides a broad and evenhanded overview of
America's complex relationship with marijuana, examining political,
recreational, cultural, medical, and economic aspects of marijuana
use both historically and in the present day. Marijuana in America
is an accessible and comprehensive exploration of the many changes
in medical, legal, and cultural issues surrounding cannabis in the
United States. This multidisciplinary volume features contributions
from several different fields to explain all facets of marijuana,
including its chemical composition, evolving depictions in popular
culture, and historical, legal, and social settings in which
marijuana use occurs. A mix of coverage provides readers with a
full and accurate understanding of the spectrum of issues and
controversies swirling around marijuana today, including: the
changing legal landscape pertaining to the sale, possession, and
use of marijuana, both at the state and federal levels; the factual
basis for arguments for and against so-called "medical marijuana";
claims that marijuana is a gateway drug to harder drugs; changing
cultural attitudes about marijuana and "potheads"; economic
arguments for and against marijuana legalization; and the impact of
marijuana on families, communities, the economy, and the criminal
justice system. Detailed, authoritative, and evenhanded coverage of
all medical, legal, cultural, and economic aspects of legal and
illegal marijuana in America. Information sources for further
research included in each entry. Timeline of legal, cultural, and
social events and trends concerning marijuana and its use in the
United States. Contributions from several different fields giving
the volume a multidisciplinary focus.
Gothic Mash-Ups explores the role of intertextuality in Gothic
storytelling through the analysis of texts from diverse periods and
media. Drawing on recent scholarship on Gothic remix and
adaptation, the contributors examine crossover fictions,
multi-source film and comic book adaptations, neo-Victorian
pastiches, performance magic, monster mashes, and intertextual
Gothic works of various kinds. Their chapters investigate many
critical issues related to Gothic mash-up, including authorship,
originality, intellectual property, fandom, commercialization, and
canonicity. Although varied in approach, the chapters all explore
how Gothic storytellers make new stories out of older ones, relying
on a mix of appropriation and innovation. Covering many examples of
mash-up, from nineteenth-century Gothic novels to
twenty-first-century video games and interactive fiction, this
collection builds from the premise that the Gothic is a
fundamentally hybrid genre.
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