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This book constitutes the refereed proceedings of the 16th International Symposium on Practical Aspects of Declarative Languages, PADL 2014, held in SanDiego, CA, USA, in January 2014, co-located with POPL 2014, the 41st Symposium on Principles of Programming Languages. The 15 revised papers presented were carefully reviewed and selected from 27 submissions. They cover a wide range of topics related to logic and functional programing, including language support for parallelism and GPUs, constructs and techniques for modularity and extensibility, and applications of declarative programming to document processing and DNA simulation.
Programming languages should be designed not by piling feature on top of feature, but by removing the weaknesses and restrictions that make additional features appear necessary. Scheme demonstrates that a very small number of rules for forming expressions, with no restrictions on how they are composed, are enough to form a practical and efficient programming language that is flexible enough to support most of the major programming paradigms in use today. This book contains the three parts comprising 'R6RS', the sixth revision of a series of reports describing the programming language Scheme. The book is divided into parts: a description of the language itself, a description of the standard libraries and non-normative appendices. Early chapters introduce Scheme and later chapters act as a reference manual. This is an important report for programmers that work with or want to learn about the Scheme language.
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
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