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New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium... New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy (Hardcover, 2008 ed.)
Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
R1,551 Discovery Miles 15 510 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008.

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium... New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
R1,428 Discovery Miles 14 280 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008.

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Entertainment Computing - ICEC 2007 - 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings... Entertainment Computing - ICEC 2007 - 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings (Paperback, 2007 ed.)
Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu
R2,852 Discovery Miles 28 520 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007, held in Shanghai, China, in September 2007, under the auspices of IFIP.

The 48 revised full papers and 16 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Entertainment Computing - ICEC 2006 - 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings... Entertainment Computing - ICEC 2006 - 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings (Paperback, 2006 ed.)
Matthias Rauterberg, Marco Combetto
R1,653 Discovery Miles 16 530 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Entertainment Computing - ICEC 2004 - Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004,... Entertainment Computing - ICEC 2004 - Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings (Paperback, 2004 ed.)
Matthias Rauterberg
R2,889 Discovery Miles 28 890 Ships in 10 - 15 working days

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers'growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

HCI International 2022 - Late Breaking Papers: HCI for Today's Community and Economy - 24th International Conference on... HCI International 2022 - Late Breaking Papers: HCI for Today's Community and Economy - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26-July 1, 2022, Proceedings (Paperback, 1st ed. 2022)
Matthias Rauterberg, Fiona Fui-Hoon Nah, Keng Siau, Heidi Kroemker, June Wei, …
R2,389 Discovery Miles 23 890 Ships in 10 - 15 working days

This proceedings LNCS 13516 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, during June 26 to July 1, 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Culture and Computing. Design Thinking and Cultural Computing - 9th International Conference, C&C 2021, Held as Part of the... Culture and Computing. Design Thinking and Cultural Computing - 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II (Paperback, 1st ed. 2021)
Matthias Rauterberg
R2,375 Discovery Miles 23 750 Ships in 10 - 15 working days

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Culture and Computing. Interactive Cultural Heritage and Arts - 9th International Conference, C&C 2021, Held as Part of the... Culture and Computing. Interactive Cultural Heritage and Arts - 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I (Paperback, 1st ed. 2021)
Matthias Rauterberg
R1,532 Discovery Miles 15 320 Ships in 10 - 15 working days

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies - 22nd HCI International Conference,... HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings (Paperback, 1st ed. 2020)
Constantine Stephanidis, Aaron Marcus, Elizabeth Rosenzweig, Pei-Luen Patrick Rau, Abbas Moallem, …
R2,947 Discovery Miles 29 470 Ships in 10 - 15 working days

This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as "Late Breaking Work" (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.

Culture and Computing - 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII... Culture and Computing - 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings (Paperback, 1st ed. 2020)
Matthias Rauterberg
R1,524 Discovery Miles 15 240 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the First International Conference on Culture and Computing, C&C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 34 papers presented in this volume were organized in topical sections as follows: HCI and ethics in cultural contexts; interactive and immersive cultural heritage; and preservation of local cultures.

Culture and Computing - 10th International Conference, C&C 2022, Held as Part of the 24th HCI International Conference, HCII... Culture and Computing - 10th International Conference, C&C 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings (Paperback, 1st ed. 2022)
Matthias Rauterberg
R1,940 Discovery Miles 19 400 Ships in 12 - 17 working days

This book constitutes the refereed proceedings of the 10th International Conference on Culture and Computing, C&C 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The C&C 2022 proceedings presents topics such as User Experience, Culture, and Technology, Culture and Computing in Arts and Music and preservation and fruition of cultural heritage, as well as developing and shaping future cultures.

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