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There is currently a great emphasis on teaching quality in Higher
Education. In the UK, the Teaching Excellence Framework and the
National Student Survey have contributed significantly to this
focus. Additional support for staff to develop teaching skills has
also come from the Higher Education Academy, whose fellowship
scheme encourages HE staff to focus on their practice in the
classroom. The growth in the number of students attending
university has resulted in a much wider range of learning styles
amongst them. Many students do not fit the idealised average of
being adept at learning from primarily text-based media. Two
further trends are also driving change and innovation in academic
staff teaching. The first is the availability of online teaching
materials such as MOOCs. The second is the emphasis now given to
student postgraduate employability, represented by certain aspects
of the Teaching Excellence Framework that require students not only
to know information, but also to be able to articulate that
knowledge and to demonstrate their skills. With a desire to enable
our students to achieve their highest potential, many staff
undertake initiatives to facilitate learning that accommodate a
wide range of learning styles. This book focuses on approaches to
teaching and learning within the discipline of Computer Science.
The book consists of a selection of chapters that describe a
particular teaching activity or topic within Computing in HE,
presented in such a way that other practitioners can adopt and
adapt them as a way of helping them to develop their own teaching.
It provides a number of practical cases of putting theory into
practice when teaching Computer Science to both undergraduate and
postgraduate students in Higher Education institutions. A chapter
on the importance of developing soft skills and a professional
online presence is also included as an essential part of preparing
the students for their future employment.
The march towards on-line and blended teaching—present before the
Covid-19 pandemic—has been accelerated by it, and there is no
going back. Students and staff may object, but the economic drive
towards “greater productivity” will inevitably result in less
face-to-face (f2f) instruction. Therefore, it is incumbent for
those delivering this precious, in-person resource to make maximum
use of time…which raises the question, “how”? The second
edition of Higher Education Computer Science offers some potential
answers. It also addresses other questions, such as “why have f2f
teaching at all?” “what is the purpose of f2f?” and “what
is the appropriate balance between the two?” The first edition
began to offer suggestions for optimising limited opportunities to
get together with students. Aligned with that, this unique new
volume examines how to use the technology available to maximum
advantage: For example, resources such as Moocs and other on-line
instructional materials can provide invaluable pedagogic support.
In addition, the book addresses ‘problem-based learning,’ using
robotics in the teaching of programming, and a multidisciplinary
approach to data science. Although it includes a chapter on
distance learning, there is greater emphasis placed on the soft,
transferable skills and employability skills that are best
delivered in person. Further, the work provides several examples of
putting theory into practice when teaching computer science at both
undergraduate and postgraduate levels. Written by experienced
practitioners, each chapter tackles a particular teaching activity
or topic within computing, presented in such a way that other
practitioners can use. As such, this new volume will be an
invaluable resource to those who want to protect and optimise
in-person teaching.
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Evolving Ambient Intelligence - AmI 2013 Workshops, Dublin, Ireland, December 3-5, 2013. Revised Selected Papers (Paperback, 2013 ed.)
Michael O'Grady, Hamed Vahdat-Nejad, Klaus-Hendrik Wolf, Mauro Dragone, Juan Ye, …
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R1,556
Discovery Miles 15 560
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the workshops
co-located with the 4th International Joint Conference on Ambient
Intelligence, AmI 2013, held in Dublin, Ireland, in December 2013.
The 33 revised full papers presented were carefully reviewed and
selected from numerous submissions to the following workshops: 5th
International Workshop on Intelligent Environments Supporting
Healthcare and Well-being (WISHWell 13) 3d International workshop
on Pervasive and Context-Aware Middleware (PerCAM 13), 2nd
International Workshop on Adaptive Robotic Ecologies (ARE'13),
International Workshop on Aesthetic Intelligence (AxI'13), First
International Workshop on Uncertainty in Ambient Intelligence
(UAmI13). The papers are organized in topical sections on
intelligent environments supporting healthcare and well-being;
adaptive robotic ecologies; uncertainty in ambient intelligence;
aesthetic intelligence; pervasive and context-aware middleware."
This book constitutes the thoroughly refereed post-proceedings
of the 7th International Workshop on Engineering Societies in the
Agents World, ESAW 2006, held in Dublin, Ireland. The 22 revised
full papers are organized in topical sections on agent oriented
system development, methodologies for agent societies, deliberative
agents and social aspect, agent oriented simulation, adaptive
systems, coordination, negotiation, protocols, and agents, networks
and ambient intelligence.
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