|
Showing 1 - 6 of
6 matches in All Departments
Inspired by the format of Frequently Asked Questions, SWIPE
presents questions about the smartphone that users might (not) have
frequently asked themselves. In order to reflect the endlessly
diverse and dynamic content users daily swipe for on their
smartphone, these questions are not followed by single sentences,
but by image collections consisting of Internet-found visuals.
Contemporary writers and artists help you embrace your newly
acquired knowledge by guiding you through reflective visions of the
age of the smartphone. In SWIPE you will encounter five categories
that offer guidance. SURVIVAL speaks about how the smartphone helps
users survive, and whether it itself will survive. SENSE OF SELF
reflects on how the user's being is constructed by the smartphone,
and vice versa. HABITS focuses on the user's daily use of the
smartphone, and how its constant presence shapes daily life.
RESOURCES speaks about how nature and users give power to the
smartphone. And lastly, EXISTENTIAL CRISIS reflects on how the
smartphone is used to escape the anxieties of real-life.
Robot Memory Game gives an overview of the many areas robots appear
in our society. All robot domains will get a description to explain
the robot on the latest developments and reason they exist. The
introduction faces the position of the robot in our human
environment. All memory sets will contain two different examples.
When everything is destined to be designed, design disappears into
the everyday. We simply do not see it anymore because it is
everywhere. This is the vanishing act of design. At this moment,
design registers its redundancy: our products, environments and
services have been comprehensively improved. Everything has been
designed to perfection and is under a permanent upgrade regime.
Within such a paradigm, design is taken over by the capitalist
logic of reproduction. But this does not come without conflicts,
struggles and tensions. The most obvious of these, is that design
is constantly being replaced. Our dispense culture prompts a
yearning for longevity. The compulsion to delete brings alive a
desire to retrieve objects, ideas and experiences that refuse to
become obsolete. Society is growing more aware of sustainability
and alert to the depletion of this world. For the ambitious
designer, it is time to take the next step: designing the future
with a more holistic consideration and approach. The book is a
critical look at the design world with its various design
disciplines and how these have developed in the past 10 years. Made
in China, Designed in California, Criticised in Europe is for
professional designers that care about design, the environment and
how we live.
Smart Phones, Healthcare Robots, Wearable Computers and Self
Driving Cars. They are arriving or already exists. We are becoming
increasingly intimate with the machines that constantly count,
control and watch the way we live. How can the growing world
population of more than 7 billion people create a humane life for
everyone? Let's find the errors and the holes in the technosphere
that will give us space for free and creative thinking. What's at
stake here is the remains of human agency. Let's use the brain
pixels that are not taken yet. And Save the Humans!
Old Masters Memory Game collects the most famous and beloved
portrait painters from the 16th and 17th centuries in one game that
is fun to play, educational, and a feast for the eyes. The task, as
always, is to collect two cards that make one set: in this case,
two portrait paintings by the same painter. The sets are clearly
recognizable by the posture of the figure, facial expression, the
style of painting, and attributes like clothes and hairstyle. To
help, there is always the brochure with all the paintings in pairs
and a little explanation on the painters. This is a wonderful gift
item for gift shops and all museums that collect the old masters.
The game consists of 50 cards of 25 sets featuring world-famous
portraits by the likes of Rembrandt van Rijn, Johannes Vermeer,
Leonardo da Vinci, Sandro Botticello, Titian, Frans Hals, Albrecht
Durer, Goya, and many others.
|
|