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This book includes papers presented at the International Conference
"Educational Robotics in the Maker Era - EDUROBOTICS 2020", Online,
February 2021. The contributions cover a variety of topics useful
for teacher education and for designing learning by making
activities for children and youth, with an emphasis on modern
low-cost technologies (including block-based programming
environments, Do-It-Yourself electronics, 3D printed artifacts, the
use of intelligent distributed systems, the IoT technology, and
gamification) in formal and informal education settings. This
collection of contributions (17 chapters and 2 short papers)
provides researchers and practitioners the latest advances in
educational robotics in a broader sense focusing on science,
technology, engineering, arts, and mathematics (STEAM) education.
Teachers and educators at any school level can find insights and
inspirations into how educational robotics can promote
technological interest and 21st-century skills: creativity,
critical thinking, team working, and problem-solving with special
emphasis on new emerging making technologies.
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