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Jeremy Heere is your average high school dork. Day after day, he stares at beautiful Christine, the girl he can never have, and dryly notes the small humiliations that come his way. Until the day he learns about the "squip." A pill-sized supercomputer that you swallow, the squip is guaranteed to bring you whatever you most desire in life. By instructing him on everything from what to wear, to how to talk and walk, the squip transforms Jeremy from Supergeek to superchic.
Hailed as "a breakneck, jam-packed roller coaster of an adventure" by J. K. Rowling, this New York Times bestseller is the first installment in the explosive tween fantasy series by famed Hollywood director Chris Columbus (of Harry Potter fame) and bestselling author Ned Vizzini (It's Kind of a Funny Story). Siblings Brendan, Eleanor, and Cordelia Walker once had everything they could ever want. But everything changed when Dr. Walker lost his job. Now the family must relocate to an old Victorian house, formerly the home of occult novelist Denver Kristoff--a house that simultaneously feels creepy and too good to be true. By the time the Walkers realize that one of their neighbors has sinister plans for them, they're banished to a primeval forest way off the grid. Bloodthirsty medieval warriors patrol the woods around them, supernatural pirates roam the neighboring seas, and a power-hungry queen rules the land. To survive, the siblings will have to be braver than they ever thought possible--and to fight against their darkest impulses. The key may lie in their own connection to the secret Kristoff legacy. But as they unravel that legacy, they'll discover that it's not just their family that's in danger . . . it's the entire world.
"The events in these stories are real. Some names have been changes
so I don't get yelled at." --Ned Vizzini
The third and final book in the epic HOUSE OF SECRETS series. Get ready for another roller coaster ride of an adventure!The Walker kids - Cordelia, Brendan and Nell - may have saved the world, but they can't save their home and must leave Kristoff House. Things can't get any worse, but then...Turns out the Wind Witch is still alive and planning an invasion. To defeat her the Walkers must return to the book world, split up and embark on a dangerous quest - facing aliens, dinosaurs and monstrous creatures from the deep.The Walkers always have each other's backs, but must go it alone in their most important mission yet. And this time, if they fail, there's no coming back...
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