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Cybertherapy, the integration of telehealth technologies with the
Internet and shared virtual reality, is used for two reasons:
either because there is no alternative, or because it is in some
sense better than traditional medicine. Nevertheless, the benefits
of cybertherapy, due to the variety of its applications and their
uneven development, are not self-evident. However, the emergence of
cybertherapy is supporting the cost-effectiveness of certain
applications, such as assessment, rehabilitation and therapy in
clinical psychology and neuroscience. Its key advantage is the
possibility of sharing different media and different health care
tools in a simple to use and easily accessible Interface. To date,
some cybertherapy applications have improved the quality of health
care, and later they will probably lead to substantial cost
savings. However, cybertherapy is not simply a technology but a
complex technological and relational process. In this sense,
clinicians and health care providers that want to successfully
exploit cybertherapy need to give significant attention to clinical
issues, technology, ergonomics, human factors and organizational
changes in the structure of the relevant health service. The goal
of this volume is to analyze the processes by which cybertherapy
applications will contribute to the delivery of state-of-the-art
health services. Particular attention is given to the clinical use
of virtual reality technology. More in detail, this volume aims at
supporting clinicians and scientists, interested in the
cybertherapy innovative approach, providing them clinical protocols
for the treatment of eating disorders, social phobias, panic
disorders and sexual dysfunctions.
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