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Information systems belong to the most complex artifacts built in
today's society. Developing, maintaining, and using an information
system raises a large number of difficult problems, ranging from
purely technical to organizational and social. ""Information
Systems Engineering"" presents the most current research on
existing and emergent trends on conceptual modeling and information
systems engineering, bridging the gap between research and practice
by providing a much-needed reference point on the design of
software systems that evolve seamlessly to adapt to rapidly
changing business and organizational practices.
This book is an introductory text on design science, intended to
support both graduate students and researchers in structuring,
undertaking and presenting design science work. It builds on
established design science methods as well as recent work on
presenting design science studies and ethical principles for design
science, and also offers novel instruments for visualizing the
results, both in the form of process diagrams and through a canvas
format. While the book does not presume any prior knowledge of
design science, it provides readers with a thorough understanding
of the subject and enables them to delve into much deeper detail,
thanks to extensive sections on further reading. Design science in
information systems and technology aims to create novel artifacts
in the form of models, methods, and systems that support people in
developing, using and maintaining IT solutions. This work focuses
on design science as applied to information systems and technology,
but it also includes examples from, and perspectives of, other
fields of human practice. Chapter 1 provides an overview of design
science and outlines its ties with empirical research. Chapter 2
discusses the various types and forms of knowledge that can be used
and produced by design science research, while Chapter 3 presents a
brief overview of common empirical research strategies and methods.
Chapter 4 introduces a methodological framework for supporting
researchers in doing design science research as well as in
presenting their results. This framework includes five core
activities, which are described in detail in Chapters 5 to 9.
Chapter 10 discusses how to communicate design science results,
while Chapter 11 compares the proposed methodological framework
with methods for systems development and shows how they can be
combined. Chapter 12 discusses how design science relates to
research paradigms, in particular to positivism and interpretivism,
and Chapter 13 discusses ethical issues and principles for design
science research. The new Chapter 14 showcases a study on digital
health consultations and illustrates the whole process in one
comprehensive example. Also added to this 2nd edition are a number
of sections on practical guidelines for carrying out basic design
science tasks, a discussion on design thinking and its relationship
to design science, and the description of artefact classifications.
Eventually, both the references in each chapter and the companion
web site were updated to reflect recent findings.
This book explores how novel digital services, including
e-services, digital platforms and mobile apps, are increasingly
being innovated through open processes. It investigates how and why
organizations invite external developers to participate in their
innovation, often catalyzed by contests and the provision of open
data, with the aim of designing digital services that go beyond the
capability of the organizations themselves. Taking a contest driven
approach to innovation, the book provides an accessible yet
comprehensive introduction to the area of open digital innovation.
It offers an analysis of key scientific principles underlying open
innovation and based on these provides practical tools for
improving the digital innovation process. Furthermore, the book
introduces instruments for managing innovation contests, in
particular for overcoming innovation barriers and for harnessing
the power of motivating factors. It serves as a text for graduate
and undergraduate courses in digital innovation and
entrepreneurship, but is also a valuable resource for managers as
well as policy makers in the field of open digital innovation.
This book explores how novel digital services, including
e-services, digital platforms and mobile apps, are increasingly
being innovated through open processes. It investigates how and why
organizations invite external developers to participate in their
innovation, often catalyzed by contests and the provision of open
data, with the aim of designing digital services that go beyond the
capability of the organizations themselves. Taking a contest driven
approach to innovation, the book provides an accessible yet
comprehensive introduction to the area of open digital innovation.
It offers an analysis of key scientific principles underlying open
innovation and based on these provides practical tools for
improving the digital innovation process. Furthermore, the book
introduces instruments for managing innovation contests, in
particular for overcoming innovation barriers and for harnessing
the power of motivating factors. It serves as a text for graduate
and undergraduate courses in digital innovation and
entrepreneurship, but is also a valuable resource for managers as
well as policy makers in the field of open digital innovation.
This book is an introductory text on design science, intended to
support both graduate students and researchers in structuring,
undertaking and presenting design science work. It builds on
established design science methods as well as recent work on
presenting design science studies and ethical principles for design
science, and also offers novel instruments for visualizing the
results, both in the form of process diagrams and through a canvas
format. While the book does not presume any prior knowledge of
design science, it provides readers with a thorough understanding
of the subject and enables them to delve into much deeper detail,
thanks to extensive sections on further reading. Design science in
information systems and technology aims to create novel artifacts
in the form of models, methods, and systems that support people in
developing, using and maintaining IT solutions. This work focuses
on design science as applied to information systems and technology,
but it also includes examples from, and perspectives of, other
fields of human practice. Chapter 1 provides an overview of design
science and outlines its ties with empirical research. Chapter 2
discusses the various types and forms of knowledge that can be used
and produced by design science research, while Chapter 3 presents a
brief overview of common empirical research strategies and methods.
Chapter 4 introduces a methodological framework for supporting
researchers in doing design science research as well as in
presenting their results. This framework includes five core
activities, which are described in detail in Chapters 5 to 9.
Chapter 10 discusses how to communicate design science results,
while Chapter 11 compares the proposed methodological framework
with methods for systems development and shows how they can be
combined. Chapter 12 discusses how design science relates to
research paradigms, in particular to positivism and interpretivism,
and Chapter 13 discusses ethical issues and principles for design
science research. The new Chapter 14 showcases a study on digital
health consultations and illustrates the whole process in one
comprehensive example. Also added to this 2nd edition are a number
of sections on practical guidelines for carrying out basic design
science tasks, a discussion on design thinking and its relationship
to design science, and the description of artefact classifications.
Eventually, both the references in each chapter and the companion
web site were updated to reflect recent findings.
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Conceptual Modeling - 34th International Conference, ER 2015, Stockholm, Sweden, October 19-22, 2015, Proceedings (Paperback, 1st ed. 2015)
Paul Johannesson, Mong Li Lee, Stephen W. Liddle, Andreas L. Opdahl, Oscar Pastor Lopez
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R3,243
Discovery Miles 32 430
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 34th
International Conference on Conceptual Modeling, ER 2015, held in
Stockholm, Sweden, in October 2015. The 26 full and 19 short papers
presented were carefully reviewed and selected from 131
submissions. The papers are organized in topical sections on
business process and goal models, ontology-based models and
ontology patterns, constraints, normalization, interoperability and
integration, collaborative modeling, variability and uncertainty
modeling, modeling and visualization of user generated content,
schema discovery and evolution, process and text mining,
domain-based modeling, data models and semantics, and applications
of conceptual modeling.
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Advanced Information Systems Engineering - 27th International Conference, CAiSE 2015, Stockholm, Sweden, June 8-12, 2015, Proceedings (Paperback, 2015 ed.)
Jelena Zdravkovic, Marite Kirikova, Paul Johannesson
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R3,002
Discovery Miles 30 020
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Ships in 10 - 15 working days
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This book constitutes the proceedings of the 27th International
Conference on Advanced Information Systems Engineering, CAiSE 2015,
held in Stockholm, Sweden, in June 2015. The 31 papers presented in
this volume were carefully reviewed and selected from 236
submissions. They were organized in topical sections named: social
and collaborative computing; business process modeling and
languages; high volume and complex information management;
requirements elicitation and management; enterprise data
management; model conceptualisation and evolution; process mining,
monitoring and predicting; intra- and inter-organizational process
engineering; process compliance and alignment; enterprise IT
integration and management; and service science and computing. The
book also contains the abstracts of 3 keynote speeches and 5
tutorials, presented at the conference.
This volume constitutes the proceedings of the 4th IFIP WG 8.1
Working Conference on the Practice of Enterprise Modeling, held in
Oslo, Norway, during November 2-3, 2011. The conference series is a
dedicated forum where the use of enterprise modeling (EM) in
practice is addressed by bringing together researchers, users, and
practitioners in order to develop a better understanding of the
practice of EM, to contribute to improved industrial EM
applications, and to share knowledge and experiences. The 18 papers
presented were carefully reviewed and selected from 38 submissions.
Authored by both researchers and practitioners, they reflect the
fact that EM encompasses human, organizational issues as well as
technical aspects related to the development of information
systems. The papers are organized in five thematic sessions on
process modeling, business modeling, enterprise architecture, EM,
and model-driven development. In addition, two keynotes on EM in an
agile world and on intra- and inter-organizational process mining
complete the volume.
This book is an introductory text on design science, intended to
support both graduate students and researchers in structuring,
undertaking and presenting design science work. It builds on
established design science methods as well as recent work on
presenting design science studies and ethical principles for design
science, and also offers novel instruments for visualizing the
results, both in the form of process diagrams and through a canvas
format. While the book does not presume any prior knowledge of
design science, it provides readers with a thorough understanding
of the subject and enables them to delve into much deeper detail,
thanks to extensive sections on further reading. Design science in
information systems and technology aims to create novel artifacts
in the form of models, methods, and systems that support people in
developing, using and maintaining IT solutions. This work focuses
on design science as applied to information systems and technology,
but it also includes examples from, and perspectives of, other
fields of human practice. Chapter 1 provides an overview of design
science and outlines its ties with empirical research. Chapter 2
discusses the various types and forms of knowledge that can be used
and produced by design science research, while Chapter 3 presents a
brief overview of common empirical research strategies and methods.
Chapter 4 introduces a methodological framework for supporting
researchers in doing design science research as well as in
presenting their results. This framework includes five core
activities, which are described in detail in Chapters 5 to 9.
Chapter 10 discusses how to communicate design science results,
while Chapter 11 compares the proposed methodological framework
with methods for systems development and shows how they can be
combined. Chapter 12 discusses how design science relates to
research paradigms, in particular to positivism and interpretivism.
Lastly, Chapter 13 discusses ethical issues and principles for
design science research.
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