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The constant creation of internet technologies has contributed to
growing trends of scenario-based virtual environments and serious
games in education. Along with these new technologies, there is an
increasing interest in how students can be effectively assessed
when using such virtual environments. Cases on the Assessment of
Scenario and Game-Based Virtual Worlds in Higher Education is a
comprehensive collection that provides aspects of assessment in
virtual worlds combined with lessons learned from critical
reflection. These case studies present successes, challenges, and
innovations to be utilised as a framework for practitioners and
researchers to base their own effective forms of scenario-based
learning. This publication would be of particular interest to
practice-based disciplines such as education, nursing, medicine,
and social work.
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