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Showing 1 - 6 of 6 matches in All Departments
Focusing on traditions of scientific investigation which began in
Europe in the 16th century and spread rapidly across the globe,
"Companion to the History of Modern Science" is a new reference
source that provides an authoritative and analytical guide to the
development of Western science. The "Companion" covers all relevant
major developments from 1500 right on up to the present day,
examining modern science as a truly interdisciplinary field.
Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning--specifically reading, writing, and critical thinking--in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.
The 67 chapters of this book describe and analyse the development of Western science from 1500 to the present day. Divided into two major sections - 'The Study of the History of Science' and 'Selected Writings in the History of Science' - the volume describes the methods and problems of research in the field and then applies these techniques to a wide range of fields. Areas covered include: * the Copernican Revolution * Genetics * Science and Imperialism * the History of Anthropology * Science and Religion * Magic and Science. The companion is an indispensable resource for students and professionals in History, Philosophy, Sociology and the Sciences as well as the History of Science. It will also appeal to the general reader interested in an introduction to the subject.
An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
This book provides a unified approach to much of the theories of equivalence and duality between categories of modules that has transpired over the last 45 years. In particular, during the past dozen or so years many authors (including the authors of this book) have investigated relationships between categories of modules over a pair of rings that are induced by both covariant and contravariant representable functors, in particular by tilting and cotilting theories. By here collecting and unifying the basic results of these investigations with innovative and easily understandable proofs, the authors' aim is to provide an aid to further research in this central topic in abstract algebra, and a reference for all whose research lies in this field.
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