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Anime: A Critical Introduction maps the genres that have thrived
within Japanese animation culture, and shows how a wide range of
commentators have made sense of anime through discussions of its
generic landscape. From the battling robots that define the mecha
genre through to Studio Ghibli's dominant genre-brand of plucky
shojo (young girl) characters, this book charts the rise of anime
as a globally significant category of animation. It further thinks
through the differences between anime's local and global genres:
from the less-considered niches like nichijo-kei (everyday style
anime) through to the global popularity of science fiction anime,
this book tackles the tensions between the markets and audiences
for anime texts. Anime is consequently understood in this book as a
complex cultural phenomenon: not simply a "genre," but as an always
shifting and changing set of texts. Its inherent changeability
makes anime an ideal contender for global dissemination, as it can
be easily re-edited, translated and then newly understood as it
moves through the world's animation markets. As such, Anime: A
Critical Introduction explores anime through a range of debates
that have emerged around its key film texts, through discussions of
animation and violence, through debates about the cyborg and
through the differences between local and global understandings of
anime products. Anime: A Critical Introduction uses these debates
to frame a different kind of understanding of anime, one rooted in
contexts, rather than just texts. In this way, Anime: A Critical
Introduction works to create a space in which we can rethink the
meanings of anime as it travels around the world.
Superheroes such as Superman and Spider-Man have spread all over
the world. As this edited volume shows, many national cultures have
created or reimagined the idea of the superhero, while the realm of
superheroes now contains many icons whose histories borrow from
local folklore and legends. Consequently, the superhero needs
reconsideration, to be regarded as part of both local and global
culture as well as examined for the rich meanings that such broad
origins and re-workings create. This collection stands out as the
first concentrated attempt to think through the meanings and
significance of the superhero, not only as a product of culture in
the United States, but as a series of local, transnational, and
global exchanges in popular media. Through analysis of mainly film,
television, and computer screens, contributors offer three
challenges to the idea of the ""American"" superhero: transnational
reimagining of superhero culture, emerging local superheroes, and
the use of local superheroes to undermine dominant political
ideologies. The essays explore the shifting transnational meanings
of Doctor Who, Thor, and the Phantom, as these characters are
reimagined in world culture. Other chapters chart the rise of local
superheroes from India, the Middle East, Thailand, and South Korea.
These explorations demonstrate how far superheroes have traveled to
inspire audiences worldwide.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com.
Princess Mononoke (1997) is one of anime's most important films.
Hayao Miyazaki's epic fantasy broke domestic box office records
when it came out in Japan, keeping pace with the success of
Hollywood films like Titanic (1997). Princess Mononoke was also the
first of Studio Ghibli's films to be distributed outside Japan as
part of a new deal with Disney subsidiary Buena Vista
International. Coinciding with the 20th anniversary of the release
of the film, Rayna Denison curates this new collection to
critically reflect on Princess Mononoke's significance within and
beyond Japanese culture. The collection investigates the
production, and re-production, processes involved in the making of
Princess Mononoke into a global phenomenon and reevaluates the
film's significance within a range of global markets, animation
techniques, and cultures. In revisiting this undeniably important
film, the collection sheds light on the tensions within anime and
the cultural and social issues that Princess Mononoke explores,
from environmental protection to globalization to the
representation of marginalized groups. In this remarkable new
collection, Princess Mononoke is examined as a key player during a
major turning point in Japanese animation history.
Studio Ghibli: An Industrial History takes us deep into the
production world of the animation studio co-founded by
Oscar-winning director Hayao Miyazaki. It investigates the
production culture at Studio Ghibli and considers how the studio
has become one of the world's most famous animation houses. The
book breaks with the usual methods for studying Miyazaki and
Ghibli's films, going beyond textual analysis to unpack the myths
that have grown up around the studio during its long history. It
looks back at over 35 years of filmmaking by Miyazaki and other
Ghibli directors, reconsidering the studio's reputation for
egalitarianism and feminism, re-examining its relationship to the
art of cel and CG animation, investigating Studio Ghibli's work
outside of feature filmmaking from advertising to videogames and
tackling the studio's difficulties in finding new generations of
directors to follow in the footsteps of Miyazaki and Isao Takahata.
By reconstructing the history of Studio Ghibli through its own
records, promotional documents and staff interviews, Studio Ghibli:
An Industrial History offers a new perspective not just on Ghibli,
but on the industrial history of Japanese animation.
Anime: A Critical Introduction maps the genres that have thrived
within Japanese animation culture, and shows how a wide range of
commentators have made sense of anime through discussions of its
generic landscape. From the battling robots that define the mecha
genre through to Studio Ghibli's dominant genre-brand of plucky
shojo (young girl) characters, this book charts the rise of anime
as a globally significant category of animation. It further thinks
through the differences between anime's local and global genres:
from the less-considered niches like nichijo-kei (everyday style
anime) through to the global popularity of science fiction anime,
this book tackles the tensions between the markets and audiences
for anime texts. Anime is consequently understood in this book as a
complex cultural phenomenon: not simply a "genre," but as an always
shifting and changing set of texts. Its inherent changeability
makes anime an ideal contender for global dissemination, as it can
be easily re-edited, translated and then newly understood as it
moves through the world's animation markets. As such, Anime: A
Critical Introduction explores anime through a range of debates
that have emerged around its key film texts, through discussions of
animation and violence, through debates about the cyborg and
through the differences between local and global understandings of
anime products. Anime: A Critical Introduction uses these debates
to frame a different kind of understanding of anime, one rooted in
contexts, rather than just texts. In this way, Anime: A Critical
Introduction works to create a space in which we can rethink the
meanings of anime as it travels around the world.
Superheroes such as Superman and Spider-Man have spread all over
the world. As this edited volume shows, many national cultures have
created or reimagined the idea of the superhero, while the realm of
superheroes now contains many icons whose histories borrow from
local folklore and legends. Consequently, the superhero needs
reconsideration, to be regarded as part of both local and global
culture as well as examined for the rich meanings that such broad
origins and re-workings create. This collection stands out as the
first concentrated attempt to think through the meanings and
significance of the superhero, not only as a product of culture in
the United States, but as a series of local, transnational, and
global exchanges in popular media. Through analysis of mainly film,
television, and computer screens, contributors offer three
challenges to the idea of the ""American"" superhero: transnational
reimagining of superhero culture, emerging local superheroes, and
the use of local superheroes to undermine dominant political
ideologies. The essays explore the shifting transnational meanings
of Doctor Who, Thor, and the Phantom, as these characters are
reimagined in world culture. Other chapters chart the rise of local
superheroes from India, the Middle East, Thailand, and South Korea.
These explorations demonstrate how far superheroes have traveled to
inspire audiences worldwide.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com.
Princess Mononoke (1997) is one of anime's most important films.
Hayao Miyazaki's epic fantasy broke domestic box office records
when it came out in Japan, keeping pace with the success of
Hollywood films like Titanic (1997). Princess Mononoke was also the
first of Studio Ghibli's films to be distributed outside Japan as
part of a new deal with Disney subsidiary Buena Vista
International. Coinciding with the 20th anniversary of the release
of the film, Rayna Denison curates this new collection to
critically reflect on Princess Mononoke's significance within and
beyond Japanese culture. The collection investigates the
production, and re-production, processes involved in the making of
Princess Mononoke into a global phenomenon and reevaluates the
film's significance within a range of global markets, animation
techniques, and cultures. In revisiting this undeniably important
film, the collection sheds light on the tensions within anime and
the cultural and social issues that Princess Mononoke explores,
from environmental protection to globalization to the
representation of marginalized groups. In this remarkable new
collection, Princess Mononoke is examined as a key player during a
major turning point in Japanese animation history.
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