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Working with Sound is an exploration of the ever-changing working
practices of audio development in the era of hybrid collaboration
in the games industry. Through learnings from the pre-pandemic
remote and isolated worlds of audio work, sound designers,
composers and dialogue designers find themselves equipped uniquely
to thrive in the hybrid, remote, and studio-based realms of today's
fast-evolving working landscapes. With unique insights into
navigating the worlds of isolation and collaboration, this book
explores ways of thinking and working in this world, equipping the
reader with inspiration to sustainably tackle the many stages of
the development process. Working with Sound is an essential guide
for professionals working in dynamic audio teams of all sizes, as
well as the designers, producers, artists, animators and
programmers who collaborate closely with their colleagues working
on game audio and sound.
Working with Sound is an exploration of the ever-changing working
practices of audio development in the era of hybrid collaboration
in the games industry. Through learnings from the pre-pandemic
remote and isolated worlds of audio work, sound designers,
composers and dialogue designers find themselves equipped uniquely
to thrive in the hybrid, remote, and studio-based realms of today's
fast-evolving working landscapes. With unique insights into
navigating the worlds of isolation and collaboration, this book
explores ways of thinking and working in this world, equipping the
reader with inspiration to sustainably tackle the many stages of
the development process. Working with Sound is an essential guide
for professionals working in dynamic audio teams of all sizes, as
well as the designers, producers, artists, animators and
programmers who collaborate closely with their colleagues working
on game audio and sound.
Leading with Sound is the must-have companion guide to working on
video game projects. Focused on the creative, collaborative,
philosophical and organizational skills behind game sound and
eschewing the technical, this book celebrates the subjects most
essential to leading with sound in video game development at any
level. Refuting the traditional optics of sound as a service in
favour of sound as a pro-active visionary department, , this book
examines each of the four food-groups of dialogue, sound design,
music and mix, not through the usual technical and production
lenses of 'how' and 'when', but the essential lens of 'why' that
enables leadership with sound. Leading with Sound is essential
reading for aspiring sound designers, inside and outside of the
classroom, as well as experienced professionals in the game
industry.
Leading with Sound is the must-have companion guide to working on
video game projects. Focused on the creative, collaborative,
philosophical and organizational skills behind game sound and
eschewing the technical, this book celebrates the subjects most
essential to leading with sound in video game development at any
level. Refuting the traditional optics of sound as a service in
favour of sound as a pro-active visionary department, , this book
examines each of the four food-groups of dialogue, sound design,
music and mix, not through the usual technical and production
lenses of 'how' and 'when', but the essential lens of 'why' that
enables leadership with sound. Leading with Sound is essential
reading for aspiring sound designers, inside and outside of the
classroom, as well as experienced professionals in the game
industry.
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