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The primary goal of instructional design is improving the quality of learning and instruction. Instructional designers have focused on a number of areas of critical concern and developed a variety of techniques to achieve this goal (Reigeluth, 1983, 1999). Critical areas of concern for those who plan, implement and manage instruction include (a) needs assessment (identifying gaps or deficiencies in knowledge and performance to be addressed in instruction); (b) task analysis (identifying the types of knowledge, skills and attitudes to be developed during instruction); (c) learner analysis (determining who the learners are, what they know, relevant differences, etc. ); (d) instructional strategies (developing strategies appropriate for the task and learners involved); and (e) assessment and evaluation (determining how to assess individual progress and evaluate programs). There are many books already in print that treat the general domain of instructional design, as well as texts that target each of these areas of concerns. Why then another book on these issues? There are several answers to this question. Many of the available books treat instruction as a formal process that proceeds according to specific and detailed instructional systems development models (see, for example, Dick, Carey & Carey, 2005). Indeed, the US military has created a series of handbooks specifying details of the various instructional development processes (see Department of Defense, 1999).
This collection of papers is the result of a workshop sponsored by NATO's Defense Research Group Panel 8 during the Fall of 1993. The workshop was held at the University of German Armed Forces at Neubiberg (Munich) Germany 29 September-l October, 1993. Robert J. Seidel Paul R. Chatelier U.S. Army Research Institute for the Executive Office of the President Behavioral and Social Sciences Office of Science and Technology Policy Washington, D.C. Washington, D.C. v PREFACE We would like to thank the authors of the papers for providing an excellent coverage of this rapidly developing technology, the session chairpersons for providing excellent structure and management for each group of papers, and each session's discussant's for their summary and personal views of their sessions papers. Our special thanks go to Dr. Rolfe Otte, the German ministry of Defense's research study group member and the person responsible for our being able to have this workshop in Munich. We are also grateful to Dr. H. Closhen of the IABG for technical and administrative assistance throughout the planning and conduct of the workshop.
In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step."
Introduction: An Overview of Advanced Technologies Applied to Training Design; R. Seidel. Advanced Authoring Tools: An Authoring System for Intelligent Training; D. Gregory, et al. Models and Analytical Methods for Training: Model of Psychological Impacts on Military Training in Simulation; R. Otte. Applications of Embedded Training: Technology Initiatives for Portability of Computer Based Instruction; D. Fletcher. Advances in Hardware Technology: DVI and System Integration; P. Noja. Advances in Cognitive Theory: Implications of Advances in Cognitive Science for Intelligence Tutoring Systems; A. Samarapungavan, et al. Applications of Expert Sytems: Evaluation Models for Expert Systems in Military Training; D.L. Baker, H. O'Neil, Jr. Training Databases for Advanced Training: A NATO Database on Advanced Technology to Aid Training Design; J.D. Fletcher, et al. 12 additional articles. Index.
This collection of papers is the result of a workshop sponsored by NATO's Defense Research Group Panel 8 during the Fall of 1993. The workshop was held at the University of German Armed Forces at Neubiberg (Munich) Germany 29 September-l October, 1993. Robert J. Seidel Paul R. Chatelier U.S. Army Research Institute for the Executive Office of the President Behavioral and Social Sciences Office of Science and Technology Policy Washington, D.C. Washington, D.C. v PREFACE We would like to thank the authors of the papers for providing an excellent coverage of this rapidly developing technology, the session chairpersons for providing excellent structure and management for each group of papers, and each session's discussant's for their summary and personal views of their sessions papers. Our special thanks go to Dr. Rolfe Otte, the German ministry of Defense's research study group member and the person responsible for our being able to have this workshop in Munich. We are also grateful to Dr. H. Closhen of the IABG for technical and administrative assistance throughout the planning and conduct of the workshop.
In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.
This collection of papers is the result of a workshop sponsored by NATO's Defense Research Group Panel 8 in the Fall of 1991. The workshop is the second of a series, the fIrst of which was held in the Spring of 1985. As you study these papers, recall that this workshop occurred during the time that many changes were occurring in Eastern Europe and world wide. The need to identify training technologies for maintaining a capable and ready force during times of decreases in military force structure was, and is currently, our challenge. The opportunities for these technologies to provide a service and opportunity for nonmilitary usage is our future. Therefore this workshop maintained its focus on technology and application, regardless of the user. These and other statements made herein are personal and reflect the opinions of the author(s) and in no way represent the offIcial position or policy of our individual governments. v PREFACE The truly international contributions to this book reinforced our belief that training technology must be collaborative and data widely shared to strengthen our future. We want to thank the authors of these papers for their abilities to see beyond the near horizon. Their contributions, and the support of the organizations that sponsored their work is greatly appreciated. We also gratefully recognize the contributions of all who attended the workshop.
This collection of papers is the result of a symposium sponsored by NATO's Defense Research Group Panel VIII in the Spring of 1985. The symposium came into being when it became obvious to the NATO countries that research, development and utilization of advanced technologies for training was the best means of increasing both training effectiveness and efficiency. This symposium was the second in a series of three devoted to training. The series was structured to cover all aspects of training. The first series addressed the value of training, the second one dealt with the application of training technologies and the third and last of the series focused on academic issues concerned with the effect of prior learning on subsequent learning. The fact that a major American publisher has determined that computer based instruction is the technology of greatest interest to the NATO community is not surprising. Advances in microprocessor technology have revolutionized both how and where we train. During this symposium there were a limited number of carefully chosen exhibits to demonstrate the various applications of computer based training techniques. In the following papers you will find both a practical and scientific basis for the way current and future training and training systems should be designed, applied and utilized. We know that training must be done faster and more effectively.
The primary goal of instructional design is improving the quality of learning and instruction. Instructional designers have focused on a number of areas of critical concern and developed a variety of techniques to achieve this goal (Reigeluth, 1983, 1999). Critical areas of concern for those who plan, implement and manage instruction include (a) needs assessment (identifying gaps or deficiencies in knowledge and performance to be addressed in instruction); (b) task analysis (identifying the types of knowledge, skills and attitudes to be developed during instruction); (c) learner analysis (determining who the learners are, what they know, relevant differences, etc. ); (d) instructional strategies (developing strategies appropriate for the task and learners involved); and (e) assessment and evaluation (determining how to assess individual progress and evaluate programs). There are many books already in print that treat the general domain of instructional design, as well as texts that target each of these areas of concerns. Why then another book on these issues? There are several answers to this question. Many of the available books treat instruction as a formal process that proceeds according to specific and detailed instructional systems development models (see, for example, Dick, Carey & Carey, 2005). Indeed, the US military has created a series of handbooks specifying details of the various instructional development processes (see Department of Defense, 1999).
From Principles of Learning to Strategies for Instruction Part One The purpose of this book is to help educators and training developers to improve the quality of their instruction. Unlike other available works, the text is not limited to a particular theoretical position. Nor is it like many of the instructional design texts, which ignore the learning literature. Rather, it draws upon any and all of those research-based principles regardless of learning theory, which suggest heuristics to guide instructional strategies. The approach of the authors is unique in that they develop a framework or model taxonomy for tasks, through which the principles of learning can be related to particular learning processes, suggesting distinctive strategies for specific instructional tasks. The authors present a four-stage model that includes acquisition, automaticity, near term transfer, and far term transfer. Workbook Companion Part Two In this Workbook Companion, the strategies presented in the original book are expanded by supplying practical and specific strategies to implement of a variety of other subject matters. These strategies are based on the needs which the authors currently see and cite in existing educational systems. Each chapter concentrates on providing recommended instructional strategies and practical exercises for a specific target group: high school age adolescents. Contributors supply strategies in the different learning domains including Cognitive, Psychomotor, Affect, and Interpersonal, and each individual is responsible for training teachers, developing and/or evaluating curricula for such training, and educating high school students throughthe development and implementation of curricula. Developed for both new and experienced teachers developing curricula for high-school adolescents, the goal of the Workbook Companion is to provide those in the field of education with strategies to incorporate each of the four domains into their lesson plans, regardless of subject area.
Praise for From Principles of Learning to Strategies for Instruction with Workbook Companion "In 20] years of instructional design this book is the most comprehensive attempt to smoothly connect learning theory with practice advice and also provide clear examples of completed instruction that utilized both learning theory and best practice." "I think that this book would benefit nearly everyone interested
in instructional design."
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