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Showing 1 - 9 of 9 matches in All Departments
For computer-security courses that are taught at the undergraduate level and that have as their sole prerequisites an introductory computer science sequence (e.g., CS 1/CS 2). A new Computer Security textbook for a new generation of IT professionals. Unlike most other computer security textbooks available today, Introduction to Computer Security, 1e does NOT focus on the mathematical and computational foundations of security, and it does not assume an extensive background in computer science. Instead it looks at the systems, technology, management, and policy side of security, and offers students fundamental security concepts and a working knowledge of threats and countermeasures with "just-enough" background in computer science. The result is a presentation of the material that is accessible to students of all levels.
The papers in this volume were presented at the Seventh Workshop on Al- rithms and Data Structures (WADS 2001). The workshop took place August 8-10, 2001 in Providence, Rhode Island, USA. The workshop alternates with the Scandinavian Workshop on Algorithms Theory (SWAT), continuing the t- dition of SWAT and WADS starting with SWAT '88 and WADS '89. In response to the call for papers, 89 papers were submitted. From these submissions, the program committee selected 40 papers for presentation at the workshop. In addition invited plenary lectures were given by the following - stinguished researchers: Mikhail J. Atallah, F. Thomson Leighton, and Mihalis Yannakakis. On behalf of the program committee, we would like to express our apprec- tion to the invited speakers and to all the authors who submitted papers. August 2001 Frank Dehne J.. org-Rudiger .. Sack Roberto Tamassia Organization Conference Chair Roberto Tamassia (Brown) Program Committee Chairs Frank Dehne (Carleton) J.. org-Rudiger .. Sack (Carleton) Roberto Tamassia (Brown) Program Committee Alberto Apostolico (Purdue, Padova) Giuseppe Liotta (Perugia) Timothy Chan (Waterloo) Ernst W. Mayr (Munc .. hen) Bruno Codenotti (IMC) Joseph S. B. Mitchell (SUNY) Giuseppe Di Battista (Roma Tre) Stefan N.. aher (Trier) Shlomi Dolev (Ben-Gurion) Takao Nishizeki (Tohoku) Martin Farach-Colton Viktor K. Prasanna (USC) (Rutgers, Google) Enrico Puppo (Genova) Pierre Fraigniaud (LRI) Jose Rolim (Geneva) Harold N. Gabow (Colorado) Jack Snoeyink (UNC) Sally A. Goldman (Washington) Ioannis G. Tollis (UTD) Michael T.
The papers in this volume were presented at the Sixth Workshop on Algorithms and Data Structures (WADS '99). The workshop took place August 11 - 14, 1999, in Vancouver, Canada. The workshop alternates with the Scandinavian Workshop on Algorithms Theory (SWAT), continuing the tradition of SWAT and WADS starting with SWAT'88 and WADS'89. In response to the program committee's call for papers, 71 papers were submitted. From these submissions, the program committee selected 32 papers for presentation at the workshop. In addition to these submitted papers, the program committee invited the following researchers to give plenary lectures at the workshop: C. Leiserson, N. Magnenat-Thalmann, M. Snir, U. Vazarani, and 1. Vitter. On behalf of the program committee, we would like to express our appreciation to the six plenary lecturers who accepted our invitation to speak, to all the authors who submitted papers to W ADS'99, and to the Pacific Institute for Mathematical Sciences for their sponsorship. Finally, we would like to express our gratitude to all the people who reviewed papers at the request of the program committee. August 1999 F. Dehne A. Gupta J.-R. Sack R. Tamassia VI Conference Chair: A. Gupta Program Committee Chairs: F. Dehne, A. Gupta, J.-R. Sack, R. Tamassia Program Committee: A. Andersson, A. Apostolico, G. Ausiello, G. Bilardi, K. Clarkson, R. Cleve, M. Cosnard, L. Devroye, P. Dymond, M. Farach-Colton, P. Fraigniaud, M. Goodrich, A.
This book constitutes the refereed proceedings of the 5th
International Workshop on Algorithms and Data Structures, WADS'97,
held in Nova Scotia, Halifax, Canada, in August 1997.
This volume constitutes the proceedings of the DIMACS International
Workshop on Graph Drawing, GD '94, held in Princeton, New Jersey in
October 1994.
Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and visualization applications in business, education, science, and engineering. Each chapter is self-contained and includes extensive references. The first several chapters of the book deal with fundamental topological and geometric concepts and techniques used in graph drawing, such as planarity testing and embedding, crossings and planarization, symmetric drawings, and proximity drawings. The following chapters present a large collection of algorithms for constructing drawings of graphs, including tree, planar straight-line, planar orthogonal and polyline, spine and radial, circular, rectangular, hierarchical, and three-dimensional drawings as well as labeling algorithms, simultaneous embeddings, and force-directed methods. The book then introduces the GraphML language for representing graphs and their drawings and describes three software systems for constructing drawings of graphs: OGDF, GDToolkit, and PIGALE. The final chapters illustrate the use of graph drawing methods in visualization applications for biological networks, computer security, data analytics, education, computer networks, and social networks. Edited by a pioneer in graph drawing and with contributions from leaders in the graph drawing research community, this handbook shows how graph drawing and visualization can be applied in the physical, life, and social sciences. Whether you are a mathematics researcher, IT practitioner, or software developer, the book will help you understand graph drawing methods and graph visualization systems, use graph drawing techniques in your research, and incorporate graph drawing solutions in your products.
Based on the authors market leading data structures books in Java and C++, this book offers a comprehensive, definitive introduction to data structures in Python by authoritative authors. Data Structures and Algorithms in Python is the first authoritative object-oriented book available for Python data structures. Designed to provide a comprehensive introduction to data structures and algorithms, including their design, analysis, and implementation, the text will maintain the same general structure as Data Structures and Algorithms in Java and Data Structures and Algorithms in C++. * Begins by discussing Python s conceptually simple syntax, which allows for a greater focus on concepts. * Employs a consistent object-oriented viewpoint throughout the text. * Presents each data structure using ADTs and their respective implementations and introduces important design patterns as a means to organize those implementations into classes, methods, and objects. * Provides a thorough discussion on the analysis and design of fundamental data structures. * Includes many helpful Python code examples, with source code provided on the website. * Uses illustrations to present data structures and algorithms, as well as their analysis, in a clear, visual manner. * Provides hundreds of exercises that promote creativity, help readers learn how to think like programmers, and reinforce important concepts. * Contains many Python-code and pseudo-code fragments, and hundreds of exercises, which are divided into roughly 40% reinforcement exercises, 40% creativity exercises, and 20% programming projects.
Fundamental data structures in a consistent object-oriented framework Now revised to reflect the innovations of Java 5.0, Goodrich and Tamassia's Fourth Edition of "Data Structures and Algorithms in Java" continues to offer accessible coverage of fundamental data structures, using a consistent object-oriented framework. The authors provide intuition, description, and analysis of fundamental data structures and algorithms. Numerous illustrations, web-based animations, and simplified mathematical analyses justify important analytical concepts. Key Features of the Fourth Edition: Updates to Java 5.0 include new sections on generics and other Java 5.0 features, and revised code fragments, examples, and case studies to conform to Java 5.0. Hundreds of exercises, including many that are new to this edition, promote creativity and help readers learn how to think like programmers and reinforce important concepts. New case studies illustrate topics such as web browsers, board games, and encryption. A new early chapter covers Arrays, Linked Lists, and Recursion. A new final chapter on Memory covers memory management and external memory data structures and algorithms. Java code examples are used extensively, with source code provided on the website. Online animations and effective in-text art illustrate data structures and algorithms in a clear, visual manner. Access additional resources on the web www.wiley.com/college/goodrich): Java source code for all examples in the book Animations Library (net.datastructures) of Java constructs used in the book Problems database and search engine Student hints to all exercises in the book Instructor resources, including solutions to selectedexercises Lecture slides
Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and visualization applications in business, education, science, and engineering. Each chapter is self-contained and includes extensive references. The first several chapters of the book deal with fundamental topological and geometric concepts and techniques used in graph drawing, such as planarity testing and embedding, crossings and planarization, symmetric drawings, and proximity drawings. The following chapters present a large collection of algorithms for constructing drawings of graphs, including tree, planar straight-line, planar orthogonal and polyline, spine and radial, circular, rectangular, hierarchical, and three-dimensional drawings as well as labeling algorithms, simultaneous embeddings, and force-directed methods. The book then introduces the GraphML language for representing graphs and their drawings and describes three software systems for constructing drawings of graphs: OGDF, GDToolkit, and PIGALE. The final chapters illustrate the use of graph drawing methods in visualization applications for biological networks, computer security, data analytics, education, computer networks, and social networks. Edited by a pioneer in graph drawing and with contributions from leaders in the graph drawing research community, this handbook shows how graph drawing and visualization can be applied in the physical, life, and social sciences. Whether you are a mathematics researcher, IT practitioner, or software developer, the book will help you understand graph drawing methods and graph visualization systems, use graph drawing techniques in your research, and incorporate graph drawing solutions in your products.
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