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New computational design tools have evolved rapidly and been
increasingly applied in the field of design in recent years,
complimenting and even replacing the traditional design media and
approaches. Design as both the process and product are changing due
to the emergence and adoption of these new technologies.
Understanding and assessing the impact of these new computational
design environments on design and designers is important for
advancing design in the contemporary context. Do these new
computational environments support or hinder design creativity? How
do those tools facilitate designers’ thinking? Such knowledge is
also important for the future development of design technologies.
Research shows that design is never a mysterious non-understandable
process, for example, one general view is that design process
shares a common analysis-synthesis-evaluation model, during which
designers interact between design problem and solution spaces.
Understanding designers’ thinking in different environments is
the key to design research, education and practice. This book
focuses on emerging computational design environments, whose impact
on design and designers have not been comprehensively and
systematically studied. It comprises three parts. The history and
recent developments of computational design technologies are
introduced in Part I. The main categories of technologies cover
from computer-aided drafting and modelling tools, to visual
programming and scripting tools for algorithmic design, to advanced
interfaces and platforms for interactions between designers,
between designers and computers, and between the virtual
environment and the physical reality. To critically explore design
thinking, especially in these new computational design
environments, formal approaches to studying design thinking and
design cognition are introduced and compared in Part II, drawing on
literature and studies from the 70s to the current era. Part III
concludes the book by exploring the impact of different
computational design technologies on design and designers, using a
series of case studies conducted by the author team building on
their close collaboration over the past five years. The book offers
new insights into designers’ thinking in the rapidly evolving
computational design environments, which have not been critically
and systematically studied and reported in the current literature.
The book is meant for design researchers, educators and students,
professional practitioners and consultants, as well as people who
are interested in computational design in general.
New computational design tools have evolved rapidly and been
increasingly applied in the field of design in recent years,
complimenting and even replacing the traditional design media and
approaches. Design as both the process and product are changing due
to the emergence and adoption of these new technologies.
Understanding and assessing the impact of these new computational
design environments on design and designers is important for
advancing design in the contemporary context. Do these new
computational environments support or hinder design creativity? How
do those tools facilitate designers' thinking? Such knowledge is
also important for the future development of design technologies.
Research shows that design is never a mysterious non-understandable
process, for example, one general view is that design process
shares a common analysis-synthesis-evaluation model, during which
designers interact between design problem and solution spaces.
Understanding designers' thinking in different environments is the
key to design research, education and practice. This book focuses
on emerging computational design environments, whose impact on
design and designers have not been comprehensively and
systematically studied. It comprises three parts. The history and
recent developments of computational design technologies are
introduced in Part I. The main categories of technologies cover
from computer-aided drafting and modelling tools, to visual
programming and scripting tools for algorithmic design, to advanced
interfaces and platforms for interactions between designers,
between designers and computers, and between the virtual
environment and the physical reality. To critically explore design
thinking, especially in these new computational design
environments, formal approaches to studying design thinking and
design cognition are introduced and compared in Part II, drawing on
literature and studies from the 70s to the current era. Part III
concludes the book by exploring the impact of different
computational design technologies on design and designers, using a
series of case studies conducted by the author team building on
their close collaboration over the past five years. The book offers
new insights into designers' thinking in the rapidly evolving
computational design environments, which have not been critically
and systematically studied and reported in the current literature.
The book is meant for design researchers, educators and students,
professional practitioners and consultants, as well as people who
are interested in computational design in general.
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