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The SGML FAQ Book: Understanding the Foundation of HTML and XML is
similar, but not quite the same kind of thing as an online FAQ or
Frequently Asked Questions' list. It addresses questions from
people who already actually use SGML in some way (including HTML
authors), and people who are about to use it. It deals mainly with
issues that arise when using SGML in practice. A very brief
introduction to SGML is included as Appendix A. The questions
discussed in The SGML FAQ Book are repeatedly heard by people who
make their living serving the SGML community. SGML experts spend
many hours teaching these details, sometimes repeatedly because
some questions do not seem important - until you run into them. So
one benefit of this book is learning more of the art of document
creation and management, both by general reading before questions
arise and by specific reference when a question arises. For the
latter use, the appendices, glossary, and index are particularly
important. A second benefit of this book is that it provides a
common theme to its answers that you can apply in your use of SGML,
HTML and related languages in general. The fundamental answer to
many of the questions boils down to simplify': many questions do
not show up if you use the simple, elegant core of SGML without
worrying about optional features. The credo of this book is simply,
SGML doesn't need to be complicated'. SGML has the potential for
complexity at certain points. But much of the complexity comes from
optional parts and can be avoided. SGML methodology and its primary
benefits suffer no loss even if you skip many features, which
speaks well for the quality of SGML's overall design. Many of the
questions discussedinvolve those optional parts, and therefore can
be avoided by judicious designers and authors. The two key goals of
the book are (1) to answer questions that you may actually
encounter as an SGML user, and to help you get unstuck' and be as
productive as possible in using the language and (2) to show
proactive ways you can simplify your use of SGML, and get its very
substantial benefits with minimal complexity.
Making Hypermedia Work: A User's Guide to HyTime discusses how the
HyTime standard can be applied to real world problems of navigating
from here to there in collections of documents. The HyTime standard
itself provides enabling method and templates for various
information structures such as links and various kinds of location
indicators. A HyTime application specifies how a group applies
those templates to their particular requirements. This involves
choosing which HyTime structures are needed, setting up conventions
for how they are to be used and setting up management and processes
for creation, conversion and update of hypermedia documents. A
HyTime engine is the last ingredient: actually using an application
typically involves choosing software to support one's use of HyTime
and customizing it as needed. This may be as simple as setting up
hypertextual style sheets that determine how links and other things
look and act. More specialized applications may require full-scale
design and programming. Making Hypermedia Work: A User's Guide to
HyTime presents the first in-depth guide to the HyTime
specifications, both describing its key features and providing
guidelines on how it is used. The book begins with the more
familiar structures of books, graphics and cross-references,
detailing the HyTime constructs and models used to identify,
locate, and link data. It goes on to introduce some of HyTime's
mechanisms for linking multidimensional, multimedia data, and for
scheduling it in space and time. The authors help the reader become
fluent in HyTime as it applies to the simpler and most widely
understood data types. After mastering this level of HyTime,
readers will be ready and able to explore the exciting potential of
HyTime for more sophisticated multimedia applications.
The SGML FAQ Book: Understanding the Foundation of HTML and XML is
similar, but not quite the same kind of thing as an online FAQ or
'Frequently Asked Questions' list. It addresses questions from
people who already actually use SGML in some way (including HTML
authors), and people who are about to use it. It deals mainly with
issues that arise when using SGML in practice. A very brief
introduction to SGML is included as Appendix A. The questions
discussed in The SGML FAQ Book are repeatedly heard by people who
make their living serving the SGML community. SGML experts spend
many hours teaching these details, sometimes repeatedly because
some questions do not seem important - until you run into them. So
one benefit of this book is learning more of the art of document
creation and management, both by general reading before questions
arise and by specific reference when a question arises. For the
latter use, the appendices, glossary, and index are particularly
important. A second benefit of this book is that it provides a
common theme to its answers that you can apply in your use of SGML,
HTML and related languages in general.The fundamental answer to
many of the questions boils down to 'simplify': many questions do
not show up if you use the simple, elegant core of SGML without
worrying about optional features. The credo of this book is simply,
'SGML doesn't need to be complicated'. SGML has the potential for
complexity at certain points. But much of the complexity comes from
optional parts and can be avoided. SGML methodology and its primary
benefits suffer no loss even if you skip many features, which
speaks well for the quality of SGML's overall design. Many of the
questions discussed involve those optional parts, and therefore can
be avoided by judicious designers and authors. The two key goals of
the book are (1) to answer questions that you may actually
encounter as an SGML user, and to help you get 'unstuck' and be as
productive as possible in using the language and (2) to show
proactive ways you can simplify your use of SGML, and get its very
substantial benefits with minimal complexity.
Making Hypermedia Work: A User's Guide to HyTime discusses how the
HyTime standard can be applied to real world problems of navigating
from here to there in collections of documents. The HyTime standard
itself provides enabling method and templates for various
information structures such as links and various kinds of location
indicators. A HyTime application specifies how a group applies
those templates to their particular requirements. This involves
choosing which HyTime structures are needed, setting up conventions
for how they are to be used and setting up management and processes
for creation, conversion and update of hypermedia documents. A
HyTime engine is the last ingredient: actually using an application
typically involves choosing software to support one's use of HyTime
and customizing it as needed. This may be as simple as setting up
hypertextual style sheets that determine how links and other things
look and act. More specialized applications may require full-scale
design and programming. Making Hypermedia Work: A User's Guide to
HyTime presents the first in-depth guide to the HyTime
specifications, both describing its key features and providing
guidelines on how it is used. The book begins with the more
familiar structures of books, graphics and cross-references,
detailing the HyTime constructs and models used to identify,
locate, and link data. It goes on to introduce some of HyTime's
mechanisms for linking multidimensional, multimedia data, and for
scheduling it in space and time. The authors help the reader become
fluent in HyTime as it applies to the simpler and most widely
understood data types. After mastering this level of HyTime,
readers will be ready and able to explore the exciting potential of
HyTime for more sophisticated multimedia applications.
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