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Perfect the art of creating CRYENGINE games through exciting,
hands-on game development projects About This Book * Create
CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit
* Discover good working practices and tips to quickly jump into
making a new level in the game * Build practical game projects and
discover advanced concepts of CRYENGINE game development using the
examples in the book Who This Book Is For This book is intended for
CRYENGINE game developers, wanting to develop their skills with the
help of industry experts. A good knowledge level and understanding
of CRYENGINE is assumed, to allow efficient programming of core
elements and applications. What You Will Learn * Create a CRYENGINE
game from scratch with the Game Starter-kit * Add custom methods to
allow the player/AI to use a weapon * Create complete "start" and
"end" game menus using Scaleform and C++ * Discover how to use
highpoly modeling workflow and techniques within the pipeline for
the SDK to use * Use the Crytiff exporter from Photoshop * Export
the CHR-the format the engine needs to read the skeleton *
Integrate the character in the engine using the character tool *
Better understand the rules to create and author skeletons to rig
characters designed for CRYENGINE * Debug common setup issues that
might appear during production with useful tools In Detail
CRYENGINE is a game engine developed by Crytek for PC, Playstation,
Xbox, Android, and iOS. It can be used to create AAA games, movies,
high-quality simulations, and interactive applications. It is most
popularly used for game development. In this book, you will start
off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a
completely playable character from scratch and controlling its
movement. You will learn how to implement a weapon and ammo class,
and will create complete "start" and "end" game menus using
Scaleform and C++. Additionally, you will learn some key texturing
techniques for PBR and how to create and bake maps to the lowpoly
model. You will also explore how to get a static model from Maya
and shaders setbup in the SDK to check the textures during
creation, and create all the necessary engine files to export and
see the game character's animations in your engine. In the final
third of the book, you will learn how to create objectives, set up
saved games, layer on audio polish to help immerse the player in
the experience, and debug game issues. Style and approach An
easy-to-follow, practical guide covering three exciting projects.
As you work through each project you will explore new topics
including complex animation, advanced scripting, and complex
character motion. All the code used in each project is explained in
detail.
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