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Object Lessons: How Nineteenth-Century Americans Learned to Make
Sense of the Material World examines the ways material
things-objects and pictures-were used to reason about issues of
morality, race, citizenship, and capitalism, as well as reality and
representation, in the nineteenth-century United States. For modern
scholars, an "object lesson" is simply a timeworn metaphor used to
describe any sort of reasoning from concrete to abstract. But in
the 1860s, object lessons were classroom exercises popular across
the country. Object lessons helped children to learn about the
world through their senses-touching and seeing rather than
memorizing and repeating-leading to new modes of classifying and
comprehending material evidence drawn from the close study of
objects, pictures, and even people. In this book, Sarah Carter
argues that object lessons taught Americans how to find and
comprehend the information in things-from a type-metal fragment to
a whalebone sample. Featuring over fifty images and a full-color
insert, this book offers the object lesson as a new tool for
contemporary scholars to interpret the meanings of
nineteenth-century material, cultural, and intellectual life.
In a world obsessed with the virtual, tangible things are once
again making history. Tangible Things invites readers to look
closely at the things around them, ordinary things like the food on
their plate and extraordinary things like the transit of planets
across the sky. It argues that almost any material thing, when
examined closely, can be a link beween present and past.
The authors of this book pulled an astonishing array of materials
out of storage--from a pencil manufactured by Henry David Thoreau
to a bracelet made from iridescent beetles--in a wide range of
Harvard University collections to mount an innovative exhibition
alongside a new general education course. The exhibition challenged
the rigid distinctions between history, anthropology, science, and
the arts. It showed that object-centered inquiry inevitably leads
to a questioning of categories within and beyond history.
Tangible Things is both an introduction to the range and scope of
Harvard's remarkable collections and an invitation to reassess
collections of all sorts, including those that reside in the bottom
drawers or attics of people's houses. It interrogates the
nineteenth-century categories that still divide art museums from
science museums and historical collections from anthropological
displays and that assume history is made only from written
documents. Although it builds on a larger discussion among
specialists, it makes its arguments through case studies, hoping to
simultaneously entertain and inspire. The twenty case studies take
us from the Galapagos Islands to India and from a third-century
Egyptian papyrus fragment to a board game based on the
twentieth-century comic strip "Dagwood and Blondie." A companion
website catalogs the more than two hundred objects in the original
exhibition and suggests ways in which the principles outlined in
the book might change the way people understand the tangible things
that surround them.
Miriam’s parents died in a car crash when she was almost 8 years
old. Just as she settles into a new life with her aunt and uncle,
they decide to leave to work at an orphanage in Kenya and Miriam
has to move in with her Grandma. The night after her 12th birthday,
she sees something that can’t be real - glowing writing on the
attic door in her room. The message encourages her to open the door
and behind it she finds a tropical island where some fairies tell
her and some other orphans that they have been granted yearly
wishes. She can listen to a message from her parents, make a wish
and then come back each year to make another one. She will hear a
final message from her parents if she comes back every year for six
years. Her first wish is to have a lead part in the school musical
so she can make friends. The magic only works for the wish if the
child is willing to also work for the wish. Each year, Miriam
wishes for something to help her, but along the way, she learns
lessons about hard work, friendship, trust and loyalty. Her parents
also get to make a wish for her each year, but she won’t know
what they wished until she comes to the island for the final time.
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