|
Showing 1 - 25 of
515 matches in All Departments
Homosexuality has taken center stage in our nation, churches, and homes. Everyone knows or cares deeply for someone who experiences same-sex attraction, sexual confusion, or practices homosexuality. While the entire world talks about homosexuality, the subject remains taboo in many churches. The fear of being labeled as hateful, a bigot, or ignorant has kept many Christians out of the conversation. The church remains silent, leaving many people who love God confused about what the Bible really says about sexuality.
Did God make people gay? Does God love homosexuals? Will people have to deal with same-sex attraction their entire lives? Landon Schott brings truth and clarity to sexual confusion, using over 400 scripture references to reveal the heart of the Father and mind of Christ.
Gay Awareness exposes false teaching and deception that have created a false identity through the lens of sexuality instead of the eyes of God's Word. Gay Awareness will stretch you and challenge you, but with relentless love bring you comfort and healing.
In Gay Awareness: Discovering the Heart of the Father and the Mind of Christ, top-selling author and nationally known speaker Landon Schott addresses:
- What the Bible actually says about marriage, sexuality, and homosexuality.
- Mistakes the Church makes when addressing homosexuality and the gay community.
- Contradictions between the gay lifestyle and the Christ-centered lifestyle.
- Clear insight into how to genuinely show Christian love to those who practice homosexuality.
- How people can experience deliverance and freedom.
Featuring an extensive interview with highly respected authority Dr. Michael L. Brown, a multiple book best-selling author and expert on spiritual renewal and cultural reformation, Gay Awareness is the book you've been looking for to find clarity, teach you what Scripture says about homosexuality and how to respond to people with love, grace, and truth.
|
Feldbuch der Wundartzney
Hans Von D 1529 Gersdorff, Johann 1477-1548 Schott
|
R826
Discovery Miles 8 260
|
Ships in 12 - 17 working days
|
Several scholarly fields investigate the reuse of source texts,
most relevantly adaptation studies and fanfiction studies. The
limitation of these two fields is that adaptation studies focuses
narrowly on retelling, usually in the form of film adaptations, but
is not as well equipped to treat other uses of source material like
prequels, sequels, and spinoffs. On the other hand, fanfiction
studies has the broad reach adaptation studies lacks but is
generally interested in "underground" production rather than
material that goes through the official publication process and
thus enters the literary canon. This book sits in the gap between
these fields, discussing published novels and their contribution to
the scholarly engagement with their pre- and early modern source
material as well as applying that creative framework to the
teaching of literature in the college classroom.
It was over a decade ago that experimental psychologists and
media-effects researchers declared the debate on the effects of
violent video gaming as "essentially over," referring to the way
violence in videogames increases aggressive thoughts, feelings and
behaviors in players. Despite the decisive tone of this statement,
neither the presence nor popularity of digital games has since
diminished, with games continuing to attract new generations of
players to experience its technological advancements in the
narration of violence and its techniques of depiction. Drawing on
new insights achieved from research located at an intersection
between humanities, social and computer sciences, Gareth Schott's
addition to the Approaches in Digital Game Studies series
interrogates the nature and meaning of the "violence" encountered
and experienced by game players. In focusing on the various ways
"violence" is mediated by both the rule system and the semiotic
layer of games, the aim is to draw out the distinctiveness of
games' exploitation of violence or violent themes. An important if
not canonical text in the debates about video games and violence,
Violent Games constitutes an essential book for those wishing to
make sense of the experience offered by games as technological,
aesthetic, and communicational phenomena in the context of issues
of media regulation and the classification of game content "as"
violence.
The Art of Dying: 21st Century Depictions of Death and
Dying examines how contemporary media platforms are used to
produce creative accounts, responses and reflections on the course
of dying, death and grief. Outside the public performance of grief
at funerals, grief can strike in anticipation of a loss, or it can
endure, continuing to interject itself and interrupt a permanently
changed life. This book examines the particular affordances
possessed by various contemporary creative forms and platforms that
capture and illuminate different aspects of the phenomenology of
dying and grief. It explores the subversive and unguarded nature of
stand-up comedy, the temporal and spatial inventiveness of graphic
novels, the creative constructions of documentary filmmaking, the
narrative voice of young adult literature, the realism of
documentary theatre, alongside more ubiquitous media such as social
media, television and games. This book is testament to the power of
creative expression to elicit vicarious grief and sharpen our
awareness of death.  Â
|
Malum (Hardcover)
Ingolf U Dalferth; Translated by Nils F. Schott
|
R1,890
R1,499
Discovery Miles 14 990
Save R391 (21%)
|
Ships in 10 - 15 working days
|
A doctor removes the normal, healthy side of a patient's brain
instead of the malignant tumor. A man whose leg is scheduled for
amputation wakes up to find his healthy leg removed. These recent
examples are part of a history of medical disasters and
embarrassments as old as the profession itself. In Medical
Blunders, Robert M. Youngson and Ian Schott have written the
definitive account of medical mishap in modern and not-so- modern
times.
Youngson and Schott cover the gamut of medical accidents, from
famous quacks to curious forms of sexual healing, from blunders
with the brain to drugs worse than the diseases they are intended
to treat. In Medical Blunders, we find shamefully dangerous
doctors, human guinea pigs, masturbation treated as a disease
requiring treatment, and the legendary surgeon who was himself a
craven morphine addict. The resulting picture is one which depicts
medical mistakes that are incredible, misguided, arrogant, cruel,
or stupendously wrong-headed.
Exploring the line between the comical and the tragic, the
honest mistake and the intentional crime, Medical Blunders
illustrates once and for all that doctors are subject to the same
political, social, historical, and personal pressures as the rest
of humanity.
|
|