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A volume in Science & Engineering Education SourcesSeries
Editor Calvin S. Kalman, Concordia UniversityThis book is intended
to offer college faculty members the insights of thedevelopment of
reasoning movement that enlighten physics educators in thelate
1970s and led to a variety of college programs directed at
improving thereasoning patterns used by college students. While the
original materials weredirected at physics concepts, they quickly
expanded to include other sciencesand the humanities and social
sciences. On-going developments in the fieldwill be included.The
editors have introduced new topics, including discussions of
Vygotsky's ideas in relation to those of Piaget, of science
education research progress since 1978, of constructivist learning
theory applied to educationalcomputer games and of applications
from anthropology to zoology. These materials are especially
relevant forconsideration by current university faculty in all
subjects.
The 7th International Conference on Entertainment Computing, under
the auspices of the International Federation for Information
Processing (IFIP), was held September 25-27, 2008 in Pittsburgh,
Pennsylvania. Based on the very successful first international
workshop (IWEC 2002) and the following international conferences
(ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum
for the exchange of experience and knowledge amongst researchers
and developers in the field of entertainment computing. ICEC is the
longest established and most prestigious conference in the field of
entertainment computing. The conference provides an
interdisciplinary forum for advanced research in entertainment
computing, broadly defined. ICEC is truly international with
leading experts from 14 nations representing academia and industry
attending this year's conference. These leaders presented their
newest research, insights, products and demonstrations. Although
the field of entertainment computing is thought of as new, in fact
modern digital computer games go back over 45 years with games such
as Spacewar developed in 1961. This is not to say entertainment
computing is limited to computer games. As evidenced by papers in
this volume, entertainment computing covers virtually every aspect
of today's recreational diversions.
A volume in Science & Engineering Education SourcesSeries
Editor Calvin S. Kalman, Concordia UniversityThis book is intended
to offer college faculty members the insights of thedevelopment of
reasoning movement that enlighten physics educators in thelate
1970s and led to a variety of college programs directed at
improving thereasoning patterns used by college students. While the
original materials weredirected at physics concepts, they quickly
expanded to include other sciencesand the humanities and social
sciences. On-going developments in the fieldwill be included.The
editors have introduced new topics, including discussions of
Vygotsky's ideas in relation to those of Piaget, of science
education research progress since 1978, of constructivist learning
theory applied to educationalcomputer games and of applications
from anthropology to zoology. These materials are especially
relevant forconsideration by current university faculty in all
subjects.
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