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The Unified Process methodology for object-oriented component-based
development has taken the information technology community by
storm. This first volume in a four-book series addresses the
Inception Phase, in which developers focus on the initial
requirements for a system, determining its scope and organizing the
project. These articles from "Software Development" magazine have
been written by industry luminaries.
Is the Unified Process the be all and end all standard for
developing object-oriented component-based software? This book is
the third in a four volume series that presents a critical review
of the Unified Process. The authors present a survey of the alte
Is the Unified Process the be all and end all standard for
developing object-oriented component-based software? This book is
the final in a four volume series that presents a critical review
of the Unified Process. The authors present a survey of the alte
The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book. * AM was created by the author for modeling XP projects-an element lacking in the original XP design * The XP community and its creator have embraced AM, which should give this book strong market acceptance Companion Web site at www.agilemodeling.com features updates, links to XP and AM resources, and ongoing case studies about agile modeling.
For all developers who create models using the Unified Modeling
Language (UML) 2.x The Elements of UML(TM) 2.0 Style sets the rules
for style that will improve your productivity - especially in
teams, where understandability and consistency are critical. Coming
from renowned UML expert Scott Ambler, the book furnishes a set of
rules for modelling in the UML and describes a collection of
standards and guidelines for creating effective UML diagrams that
will be concise and easy to understand. It provides conventions
for: Class diagrams; Timing Diagrams; Use case diagrams; Composite
Structure Diagrams; Sequence diagrams; Interaction Overview
Diagrams; Activity diagrams; Object diagrams; State machine
diagrams; Package diagrams; Communication diagrams; Deployment
diagrams and Component diagrams. The Elements of UML(TM) 2.0 Style
sets the rules for style that will improve your productivity.
Scott Ambler, award-winning author of Building Object Applications
that Work, Process Patterns, and More Process Patterns, has revised
his acclaimed first book, The Object Primer. Long prized in its
original edition by both students and professionals as the best
introduction to object-oriented technology, this book is now
completely up-to-date, with all modeling notation rewritten in the
just-released UML 2.0. All chapters have been revised to take
advantage of Agile Modeling (AM), which is presented in the new
chapter 2 along with other important new modeling techniques.
Review questions at the end of each chapter allow readers to test
their newly acquired knowledge. In addition, the author takes time
to reflect on the lessons learned over the past few years by
discussing the proven benefits and drawbacks of the technology.
This is the perfect book for any software development professional
or student seeking an introduction to the concepts and terminology
of object technology.
The Elements of Java Style, written by renowned author Scott Ambler, Alan Vermeulen, and a team of programmers from Rogue Wave Software, is directed at anyone who writes Java code. Many books explain the syntax and basic use of Java; however, this essential guide explains not only what you can do with the syntax, but what you ought to do. Just as Strunk and White's The Elements of Style provides rules of usage for the English language, this text furnishes a set of rules for Java practitioners. While illustrating these rules with parallel examples of correct and incorrect usage, the authors offer a collection of standards, conventions, and guidelines for writing solid Java code that will be easy to understand, maintain, and enhance. Java developers and programmers who read this book will write better Java code, and become more productive as well. Indeed, anyone who writes Java code or plans to learn how to write Java code should have this book next to his/her computer.
Written by internationally-acclaimed trainer and developer Scott Ambler, this book is a must-have resource for designers, programmers and testers of today's OO applications. The author takes you through the entire process of building object applications, from analyzing the project, to designing a user-friendly interface, to testing your approaches to make sure your applications work properly. Building Object Applications That Work includes sections on: how to use the Unified Modeling Language effectively; analysis, so you know what you need to build; design techniques, so that you know how you are going to build your application; collecting the right metrics to improve your development approach; applying OO patterns to improve the quality of your applications; creating applications for stand-alone, client/server and distributed environments; using both relational and object-oriented databases to make your objects persistent; and architecting your applications so they are maintainable and extensible.
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