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In earlier forewords to the books in this series on Discrete Event
Dynamic Systems (DEDS), we have dwelt on the pervasive nature of
DEDS in our human-made world. From manufacturing plants to
computer/communication networks, from traffic systems to
command-and-control, modern civilization cannot function without
the smooth operation of such systems. Yet mathemat ical tools for
the analysis and synthesis of DEDS are nascent when compared to the
well developed machinery of the continuous variable dynamic systems
char acterized by differential equations. The performance
evaluation tool of choice for DEDS is discrete event simulation
both on account of its generality and its explicit incorporation of
randomness. As it is well known to students of simulation, the
heart of the random event simulation is the uniform random number
generator. Not so well known to the practitioners are the
philosophical and mathematical bases of generating "random" number
sequence from deterministic algorithms. This editor can still
recall his own painful introduction to the issues during the early
80's when he attempted to do the first perturbation analysis (PA)
experiments on a per sonal computer which, unbeknownst to him, had
a random number generator with a period of only 32,768 numbers. It
is no exaggeration to say that the development of PA was derailed
for some time due to this ignorance of the fundamentals of random
number generation.
In earlier forewords to the books in this series on Discrete Event
Dynamic Systems (DEDS), we have dwelt on the pervasive nature of
DEDS in our human-made world. From manufacturing plants to
computer/communication networks, from traffic systems to
command-and-control, modern civilization cannot function without
the smooth operation of such systems. Yet mathemat ical tools for
the analysis and synthesis of DEDS are nascent when compared to the
well developed machinery of the continuous variable dynamic systems
char acterized by differential equations. The performance
evaluation tool of choice for DEDS is discrete event simulation
both on account of its generality and its explicit incorporation of
randomness. As it is well known to students of simulation, the
heart of the random event simulation is the uniform random number
generator. Not so well known to the practitioners are the
philosophical and mathematical bases of generating "random" number
sequence from deterministic algorithms. This editor can still
recall his own painful introduction to the issues during the early
80's when he attempted to do the first perturbation analysis (PA)
experiments on a per sonal computer which, unbeknownst to him, had
a random number generator with a period of only 32,768 numbers. It
is no exaggeration to say that the development of PA was derailed
for some time due to this ignorance of the fundamentals of random
number generation."
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