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For the last decade, virtual reality has been utilized in diverse
fields such as entertainment, medicine, and industry. Recently,
virtual reality has been applied in educational settings in order
to transform student learning and experiences through such methods
as building prototypes using digital devices or exploring new
cultures through immersive interactions. Teachers who can
incorporate virtual reality into their classrooms can provide their
students with more meaningful learning experiences and can witness
higher engagement. Current and Prospective Applications of Virtual
Reality in Higher Education is a cutting-edge academic research
book that provides comprehensive research on the integration of
virtual reality in education programs and establishes foundations
for course design, program development, and institutional strategic
planning. The book covers an overall understanding and approach to
virtual reality in education, specific applications of using
virtual reality in higher education, and prospects and issues of
virtual reality in the future. Highlighting a wide range of topics
such as gamification, teacher training, and virtual reality, this
book is ideal for teachers, instructional designers, curriculum
developers, academicians, program developers, administrators,
educational software developers, policymakers, researchers,
education professionals, and students.
Virtual reality is the next frontier of communication. As
technology exponentially evolves, so do the ways in which humans
interact and depend upon it. It only follows that to educate and
stimulate the next generation of industry leaders, one must use the
most innovative tools available. By coupling education with the
most immersive technology available, teachers may inspire students
in exciting new ways. Emerging Tools and Applications of Virtual
Reality in Education explores the potential and practical uses of
virtual reality in classrooms with a focus on pedagogical and
instructional outcomes and strategies. This title features current
experiments in the use of augmented reality in teaching and
highlights the effects it had on students. The authors also
illustrate the use of technology in teaching the humanities, as
students well-rounded in the fields of technology and communication
are covetable in the workforce. This book will inspire educators,
administrators, librarians, students of education, and virtual
reality software developers to push the limits of their craft.
For the last decade, virtual reality has been utilized in diverse
fields such as entertainment, medicine, and industry. Recently,
virtual reality has been applied in educational settings in order
to transform student learning and experiences through such methods
as building prototypes using digital devices or exploring new
cultures through immersive interactions. Teachers who can
incorporate virtual reality into their classrooms can provide their
students with more meaningful learning experiences and can witness
higher engagement. Current and Prospective Applications of Virtual
Reality in Higher Education is a cutting-edge academic research
book that provides comprehensive research on the integration of
virtual reality in education programs and establishes foundations
for course design, program development, and institutional strategic
planning. The book covers an overall understanding and approach to
virtual reality in education, specific applications of using
virtual reality in higher education, and prospects and issues of
virtual reality in the future. Highlighting a wide range of topics
such as gamification, teacher training, and virtual reality, this
book is ideal for teachers, instructional designers, curriculum
developers, academicians, program developers, administrators,
educational software developers, policymakers, researchers,
education professionals, and students.
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