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"We live in an age defined by toxicity. Bacon and the contributors have produced a timely, astute collection that intelligently and creatively engages and analyzes the wide panoply of trauma and poisoned discourse. Entertaining, fascinating and, honestly, terrifying, this book is paradoxically a delight and purgative to read! An antidote to the very thing it explores." (Professor Kevin J. Wetmore, Jr., author of Post-9/11 Horror in American Cinema) What is Toxic? This volume provides a timely and original examination of the concept of "toxic" that today seems to inform all areas of popular culture and society. Connoting many forms of negativity, denial or disillusion, "toxic" has become central to the experience of living in the twenty-first century. Comprising twenty-nine original essays by experts in their fields, this collection offers something of a guide to how areas of toxicity often overlap and/or inform other ones. Topics as diverse as "fake news", environmental denialism, toxic nostalgia, deep fakes, Black Lives Matter, #MeToo and cancel culture are covered. Studied texts include popular culture from the film Get Out (2018) to the Pussy Hat Movement, from social media "sadfishing" to governmental responses to the Covid-19 pandemic. This companion unravels the often purposely entangled narratives that are used to fuel much cultural and political populism. It serves as an important intervention into the conversations occurring around extreme partisanship and divisive views on where we might be heading and how dystopian the future will really be.
Examining fictional purgatorial worlds in contemporary literature, film and video games, this book examines the way in which the female characters trapped within them construct identity positions of resistance and change. With the rise of populism, the Alt. Right, and isolationism in world politics in the second decade of the 21st Century, parallel, purgatorial worlds seem to currently proliferate within popular culture across all media, including television shows and films such as The Handmaids Tale, Us, Watchmen, and Margaret Atwood's The Testaments among many others. These texts depict alternate worlds that express the darkness and violence of our own, arguably none more so than for women. Featuring essays from a broad range of international contributors on topics as wide-ranging as mental health in the Silent Hill franchise and liminal spaces in the work of David Mitchell, this book is an original, timely and hope-filled analysis about overcoming the confines of a patriarchal, fundamentalist world where the female imaginative might just be the last, best hope.
The Evolution of Horror in the Twenty-First Century examines the intimate connections between the horror genre and its audience's experience of being in the world at a particular historical and cultural moment. This book not only provides frameworks with which to understand contemporary horror, but it also speaks to the changes wrought by technological development in creation, production, and distribution, as well as the ways in which those who are traditionally underrepresented positively within the genre- women, LGBTQ+, indigenous, and BAME communities - are finally being seen and finding space to speak.
What are Monsters? Monsters are everywhere, from cyberbullies online to vampires onscreen: the twenty-first century is a monstrous age. The root of the word "monster" means "omen" or "warning", and if monsters frighten us, it's because they are here to warn us about something amiss in ourselves and in our society. Humanity has given birth to these monsters, and they grow and change with us, carrying the scars of their birth with them. This collection of original and accessible essays looks at a variety of contemporary monsters from literature, film, television, music and the internet within their respective historical and cultural contexts. Beginning with a critical introduction that explores the concept of the monster in the work of Jeffrey Jerome Cohen, Jack Halberstam, Elaine Showalter and more, the book takes a broad approach to the monster, including not only classic slasher films, serial killers (Bates Motel), the living dead (Game of Thrones) and aliens (District 9), but also hyper-contemporary examples like clones (Orphan Black), cyberbullies (Cyberbully), viral outbreaks (The Strain) and celebrities (Lady Gaga). Gender and culture are especially emphasized in the volume, with essays on the role of gender and sexuality in defining the monster (AHS Apocalypse) and global monsters (Cleverman, La Llorona). This compact guide to the monster in contemporary culture will be useful to teachers, students and fans looking to expand their understanding of this important cultural figure.
Future Folk Horror: Contemporary Anxieties and Possible Futures analyzes folk horror by looking at its recent popularity in novels and films such as The Witch (2015), and Candyman (2021). Countering traditional views of the genre as depictions of the monstrous, rural, and pagan past trying to consume the present, the contributors to this collection posit folk horror as being able to uniquely capture the anxieties of the twenty-first century, caused by an ongoing pandemic and the divisive populist politics that have arisen around it. Further, this book shows how, through its increasing intersections with other genres such as science fiction, the weird, and eco-criticism as seen in films and texts like The Zero Theorum (2013), The Witcher (2007–21), and Annihilation (2018) as well as through its engagement with topics around climate change, racism, and identity politics, folk horror can point to other ways of being in the world and visions of possible futures.
Themes of faith and religion have been threaded through popular representations of the zombie so often that they now seem inextricably linked. Whether as mindless servants to a Vodou Bokor or as evidence of the impending apocalypse, the ravenous undead have long captured something of society's relationships with spirituality, religion and belief. By the start of the 21st century, religious beliefs are as varied as the many manifestations of the zombie itself, and both themes intersect with various ideological, environmental and even post-human concerns. This book surveys the various modern religious associations in zombie media. Some characters believe that the undead are part of God's plan, others theorize that the environment might be saving itself or that zombies might be predicting life and hybridity beyond human existence. Timely and important, this work is a meditation on how faith might not just be a forerunner to the apocalypse, but the catalyst to new kinds of life beyond it.
«Beyond the narrow application to the pop-cultural zombie, Simon Bacon’s editorial definition of the concept of being «undead» generates discussions in each chapter that creatively engage with the full agenda of critical debates in studies of horror and the gothic. With each chapter, the book unpacks the dense implications of its key concept, as it explores what it means to be undead, to determine who is and who isn’t, and how this matters. The book earns its rewards as a «Companion» in the true sense of the term since it is sure to accompany many curious and critical journeys through undead twenty-first-century culture.» (Professor Steffen Hantke, Sogang University, Seoul, author of Monsters in the Machine: Science Fiction Film and the Militarization of America after World War II) Who are the Undead? The twenty-first century is truly the age of the undead. They are no longer just vampires or zombies, but every kind of monster that can be imagined. More so, they not only live in the alien terrain of our imaginations or nightmares but are embedded into the very nature of our existence in the neverending catastrophe of the 2000s. Featuring leading scholars such as David Punter, Roger Luckhurst, Jeffrey Andrew Weinstock and Lorna Piatti-Farnell amongst many others, the 30 original essays in The Undead in the 21st Century: A Companion describe and explain how the various fears and anxieties we have around such things as contagion, the environment, geopolitics and even ageing give form to the multifarious undead that plague our existence and seem bent on our destruction. However, as shall be argued here, if we can recognise and understand the undead they might not be the end of humanity as we know it, but possibly a way to exist beyond it.
Famous for being deathly serious, the vampire genre has a consistent yet often critically overlooked subgenre-the comedic spoof and satire. This is the first book dedicated entirely to documenting and analyzing the vampire comedy on film and television. Various types of comedy are discussed, outlining the important differences between spoofing, serious-spoofing, parody and satire. Seminal films such as Abbott and Costello Meet Frankenstein, Love at First Bite, Vampire in Brooklyn, Dracula: Dead and Loving It and What We Do In the Shadows are featured. More importantly, this book demonstrates how comedy is central to both the common perception of the vampire and the genre's ever-evolving character, making it an essential read for those interested in the laughing undead and creatures that guffaw in the night.
This book explores vampire narratives that have been expressed across multiple media and new technologies. Stories and characters such as Dracula, Carmilla and even Draculaura from Monster High have been made more "real" through their depictions in narratives produced in and across different platforms. This also allows the consumer to engage on multiple levels with the "vampire world," blurring the boundaries between real and imaginary realms and allowing for different kinds of identity to be created while questioning terms such as "author," "reader," "player" and "consumer." These essays investigate the consequences of such immersion and why the undead world of the transmedia vampire is so well suited to life in the 21st century.
Gothic Afterlives examines the intersecting dimensions of contemporary Gothic horror and remakes scholarship, bringing together innovative perspectives from different areas of study. The research compiled in this collection covers a wide range of examples, including not only literature but also film, television, video games, and digital media remakes. Gothic Afterlives signals the cultural and conceptual impact of Gothic horror on transmedia production, with a focus on reimagining and remaking. While diverse in content and approach, all chapters pivot on two important points: first, they reflect some of the core preoccupations of Gothic horror by subverting cultural and social certainties about notions such as the body, technology, consumption, human nature, digitalization, scientific experimentation, national identity, memory, and gender and by challenging the boundaries between human and inhuman, self and Other, and good and evil. Second, and perhaps most important, all chapters in the collection collectively show what happens when well-known Gothic horror narratives are adapted and remade into different contexts, highlighting the implications of the mode-shifting registers, platforms, and chronologies in the process. As a collection, Gothic Afterlives hones in on contemporary sociocultural experiences and identities as they appear in contemporary popular culture and in the stories told and retold in the twenty-first century.
This book begins at the intersection of Dracula and War of the Worlds, both published in 1897 London, and describes the settings of Transylvania, Mars, and London as worlds linked by the body of the vampire. It explores the "vampire from another world" in all its various forms, as a manifestation of not just our anxieties around alien others, but also our alien selves. Unsurprisingly, many of the tropes these novels generated and particularly the themes they have in common have been used and adapted by vampire narratives that followed. From Nosferatu to Alien, Interstellar, Stranger Things, and many others, this book examines how these narratives have evolved since the end of the nineteenth century. Bringing together texts and films from across the 19th, 20th, and 21st centuries, from the far reaches of outer space and the distant future, it concludes that the unexpected and the unknown are not always to be feared, and that humanity does have the power to write its own future.
What is Transmedia? The Transmedia Cultures companion demonstrates that transmedia, and indeed transmedia storytelling, are fundamental to the human experience of being in the world and creating the stories of who we are, both as individuals and communities. Transmedia is not just limited to the Star Wars or Harry Potter franchises nor narratives exclusive to new media platforms and devices, though both these areas will necessarily be discussed. Indeed, transmedia embraces a multiplicity of media platforms (old and new, online and offline), content expansion, and evolving forms of audience engagement. This collection of concise, readable essays takes a holistic approach, expanding the areas of everyday life implicated in transmedia worldbuilding and the levels of immersion that they, purposely or otherwise, create. Beginning with a comprehensive introduction and historical overview, the volume explores contemporary transmedia worlds like Buffy the Vampire Slayer, The Walking Dead, Life is Strange and BTS Universe as well as urgent topics such as COVID-19, Black Lives Matter, and human rights on the internet. User-created worlds (Magic: A Gathering) and ones that express individual identities (Queerskins) are also of particular interest. This volume offers a fresh approach to transmedia cultures, revealing the ever-increasing levels of entanglement they have within our real lives and with those we experience in other more imaginative or creative ones, bringing into focus exactly what is at stake in the "worlds" we choose to call our own.
This book examines how the vampire has always been connected to ideas of infection, pollution and disease—even more so in the 21st century where it expresses the horrors of unseen and unstoppable disease and the foreboding and anxiety that accompany viral outbreaks and wider epidemics. Here the vampire gives physical form to the contagion and associated anxieties around the perceived causes and spread of disease, where it can take on many forms from animal to pestilential particulate matter, creeping shadows and even malignant weather systems. If blood is life, it is the body of the vampire that is death. This timely study looks at how and why the vampire continues to fulfil this function and posits that the true patient zero in the 21st century is no longer the dangerous, ancient, outsider from the East but is the undying monster that is Western culture itself.
This book is the logical continuation of a series of collected essays examining the origins and evolution of myths and legends of the supernatural in Western and non-Western tradition and popular culture. The first two volumes of the series, The Universal Vampire: Origins and Evolution of a Legend (Fairleigh Dickinson University Press, 2013) and Images of the Modern Vampire: The Hip and the Atavistic. (Fairleigh Dickinson University Press, 2013) focused on the vampire legend. The essays in this collection expand that scope to include a multicultural and multigeneric discussion of a pantheon of supernatural creatures who interact and cross species-specific boundaries with ease. Angels and demons are discussed from the perspective of supernatural allegory, angelic ethics and supernatural heredity and genetics. Fairies, sorcerers, witches and werewolves are viewed from the perspectives of popular nightmare tales, depictions of race and ethnicity, popular public discourse and cinematic imagery. Discussions of the "undead and still dead" include images of death messengers and draugar, zombies and vampires in literature, popular media and Japanese anime.
In 2016, Star Trek-arguably the most popular science fiction franchise of all time-turned 50. During that time the original series and its various offshoots have created some of the genre's most iconic characters and reiterated a vision of an egalitarian future where humans no longer discriminate against race, gender or sexuality. This collection of new essays provides a timely study of how well Star Trek has lived up to its own ideals of inclusivity and equality, and how well prepared it is to boldly go with everyone into the next half century.
Becoming Vampire is an interdisciplinary study of how the figure of the vampire in the twenty-first century has been used to create and define difference, not as either a positive or negative attribute, but as a catalyst for change and the exploration of new identity positions. Whilst focusing on the films Let Me In and Let the Right One In to highlight the referential and intertextual nature of the genre itself, it utilises a broad spectrum of methodological approaches to show how the many facets of the vampire can destabilise traditional categories of who we are and what we might become. This volume then provides a timely examination of the multifaceted and multivalent character of the vampire and the possibilities inherent within our interactions with them, making this study a consideration of what we might term 'vampiric becomings' and an exploration of why the undead 'creatures of the night' remain so fascinating to Western culture.
This book is the logical continuation of a series of collected essays examining the origins and evolution of myths and legends of the supernatural in Western and non-Western tradition and popular culture. The first two volumes of the series, The Universal Vampire: Origins and Evolution of a Legend (Fairleigh Dickinson University Press, 2013) and Images of the Modern Vampire: The Hip and the Atavistic. (Fairleigh Dickinson University Press, 2013) focused on the vampire legend. The essays in this collection expand that scope to include a multicultural and multigeneric discussion of a pantheon of supernatural creatures who interact and cross species-specific boundaries with ease. Angels and demons are discussed from the perspective of supernatural allegory, angelic ethics and supernatural heredity and genetics. Fairies, sorcerers, witches and werewolves are viewed from the perspectives of popular nightmare tales, depictions of race and ethnicity, popular public discourse and cinematic imagery. Discussions of the "undead and still dead" include images of death messengers and draugar, zombies and vampires in literature, popular media and Japanese anime.
This work studies the ways vampiric narratives explore the eco-friendly credentials of the undead. Many of these texts and films show the vampire to be an essential part of a global ecosystem and an organism that can no longer tolerate the all-consuming forces of globalization and consumerism. This book will re-examine Bram Stoker's Dracula and its various kith and kin to reveal how the nosferatu are both a plague on humankind and the eco-warriors that planet Earth desperately needs.
Finalist, 2021 Bram Stoker Awards (Superior Achievement in Non-Fiction) The first collection of essays to address Satan's ubiquitous and popular appearances in film Lucifer and cinema have been intertwined since the origins of the medium. As humankind's greatest antagonist and the incarnation of pure evil, the cinematic devil embodies our own culturally specific anxieties and desires, reflecting moviegoers' collective conceptions of good and evil, right and wrong, sin and salvation. Giving the Devil His Due is the first book of its kind to examine the history and significance of Satan onscreen. This collection explores how the devil is not just one monster among many, nor is he the "prince of darkness" merely because he has repeatedly flickered across cinema screens in darkened rooms since the origins of the medium. Satan is instead a force active in our lives. Films featuring the devil, therefore, are not just flights of fancy but narratives, sometimes reinforcing, sometimes calling into question, a familiar belief system. From the inception of motion pictures in the 1890s and continuing into the twenty-first century, these essays examine what cinematic representations tell us about the art of filmmaking, the desires of the film-going public, what the cultural moments of the films reflect, and the reciprocal influence they exert. Loosely organized chronologically by film, though some chapters address more than one film, this collection studies such classic movies as Faust, Rosemary's Baby, The Omen, Angel Heart, The Witch, and The Last Temptation of Christ, as well as the appearance of the Devil in Disney animation. Guiding the contributions to this volume is the overarching idea that cinematic representations of Satan reflect not only the hypnotic powers of cinema to explore and depict the fantastic but also shifting social anxieties and desires that concern human morality and our place in the universe. Contributors: Simon Bacon, Katherine A. Fowkes, Regina Hansen, David Hauka, Russ Hunter, Barry C. Knowlton, Eloise R. Knowlton, Murray Leeder, Catherine O'Brien, R. Barton Palmer, Carl H. Sederholm, David Sterritt, J. P. Telotte, Jeffrey Andrew Weinstock
Growing Up with Vampires is the first book to focus solely on the figure of the vampire in print, film, and other media specifically meant for pre-teen children. Whilst narratives about the undead are often considered suitable only for adults, there is a long history of their appearance in material meant for children. Although the essays in this collection mainly consider examples from Western culture in the 20th and 21st centuries they provide an important and accessible roadmap of when vampires became popular in children's media, how to explore the ways in which vampires are used, what they might symbolize, and what their ultimate meaning or significance might be. Vampires are never what they quite seem: in stories for children they are just as likely to be an expression of anxiety around change, growing up, aging and the unfamiliar as they are to be the new best friend who will make you realize just how special difference and individuality are. Growing Up with Vampires is an ideal introduction for those new to the topic and an invaluable resource to readers looking to gain further insight into vampires in/and children's media.
Gothic Afterlives examines the intersecting dimensions of contemporary Gothic horror and remakes scholarship, bringing together innovative perspectives from different areas of study. The research compiled in this collection covers a wide range of examples, including not only literature but also film, television, video games, and digital media remakes. Gothic Afterlives signals the cultural and conceptual impact of Gothic horror on transmedia production, with a focus on reimagining and remaking. While diverse in content and approach, all chapters pivot on two important points: first, they reflect some of the core preoccupations of Gothic horror by subverting cultural and social certainties about notions such as the body, technology, consumption, human nature, digitalization, scientific experimentation, national identity, memory, and gender and by challenging the boundaries between human and inhuman, self and Other, and good and evil. Second, and perhaps most important, all chapters in the collection collectively show what happens when well-known Gothic horror narratives are adapted and remade into different contexts, highlighting the implications of the mode-shifting registers, platforms, and chronologies in the process. As a collection, Gothic Afterlives hones in on contemporary sociocultural experiences and identities as they appear in contemporary popular culture and in the stories told and retold in the twenty-first century.
Dark, dangerous and transgressive, Bram Stoker's Dracula is often read as Victorian society's absolute Other-an outsider who troubles and distracts those around him, representative of the fears and anxieties of the age. This book is a study of Dracula's role of absolute Other as it appears on screen, and an investigation of popular culture's continued fascination with vampires. Drawing on vampire films spanning from the early 20th century to today, this book is an examination of how different generations construct Otherness and how this reflects in vampire media. |
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