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Create web-based VR applications and deploy them to GitHub pages
with this short, practical tutorial crammed with hands-on examples.
This book covers topics such as VR, the WebVR API, and A-Frame. In
Learning Web-based Virtual Reality, you will build a number of 3D
VR-based applications. In these apps, you will be able to test the
VR environments, walk through the virtual world, interact with the
objects, and perceive these virtual realities with the help of
Google Cardboard. By the end of the book, you will have a complete
understanding of what WebVR is, knowledge of what VR devices are
available, and the requirements to start working on WebVR. You will
also be comfortable in using A-Frame and its various components to
build your own VR projects. What You Will Learn Experience WebVR,
the WebVR API, and WebVR libraries Make use of various pieces of VR
hardware See popular WebVR projects Use A-Frame to build your own
WebVR projects Who This Book Is For Developers who want to build
and deploy web-based virtual reality technology. Understanding of
HTML5, JavaScript, and CSS is required.
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