|
Showing 1 - 5 of
5 matches in All Departments
This exciting collection tours virtual reality in both its current
therapeutic forms and its potential to transform a wide range of
medical and mental health-related fields. Extensive findings track
the contributions of VR devices, systems, and methods to accurate
assessment, evidence-based and client-centered treatment methods,
and-as described in a stimulating discussion of virtual patient
technologies-innovative clinical training. Immersive digital
technologies are shown enhancing opportunities for patients to
react to situations, therapists to process patients' physiological
responses, and scientists to have greater control over test
conditions and access to results. Expert coverage details
leading-edge applications of VR across a broad spectrum of
psychological and neurocognitive conditions, including: Treating
anxiety disorders and PTSD. Treating developmental and learning
disorders, including Autism Spectrum Disorder, Assessment of and
rehabilitation from stroke and traumatic brain injuries. Assessment
and treatment of substance abuse. Assessment of deviant sexual
interests. Treating obsessive-compulsive and related disorders.
Augmenting learning skills for blind persons. Readable and
relevant, Virtual Reality for Psychological and Neurocognitive
Interventions is an essential idea book for neuropsychologists,
rehabilitation specialists (including physical, speech, vocational,
and occupational therapists), and neurologists. Researchers across
the behavioral and social sciences will find it a roadmap toward
new and emerging areas of study.
The interactive computer-generated world of virtual reality has
been successful in treat ing phobias and other anxiety-related
conditions, in part because of its distinct advan tages over
traditional in vivo exposure. Yet many clinicians still think of VR
technology as it was in the 1990s-bulky, costly, technically
difficult-with little knowledge of its evolution toward more
modern, evidence-based, practice-friendly treatment. These updates,
and their clinical usefulness, are the subject of Advances in
Virtual Re ality and Anxiety Disorders, a timely guidebook geared
toward integrating up-to-date VR methods into everyday practice.
Introductory material covers key virtual reality concepts, provides
a brief history of VR as used in therapy for anxiety disorders, ad
dresses the concept of presence, and explains the side effects,
known as cybersickness, that affect a small percentage of clients.
Chapters in the book's main section detail current techniques and
review study findings for using VR in the treatment of: *
Claustrophobia. * Panic disorder, agoraphobia, and driving phobia.
* Acrophobia and aviophobia. * Arachnophobia. * Social phobia. *
Generalized anxiety disorder and OCD. * PTSD. * Plus clinical
guidelines for establishing a VR clinic. An in-depth framework for
effective (and cost-effective) therapeutic innovations for
entrenched problems, Advances in Virtual Reality and Anxiety
Disorders will find an engaged audience among psychologists,
psychiatrists, social workers, and mental health
counselors.eractive
The interactive computer-generated world of virtual reality has
been successful in treat ing phobias and other anxiety-related
conditions, in part because of its distinct advan tages over
traditional in vivo exposure. Yet many clinicians still think of VR
technology as it was in the 1990s-bulky, costly, technically
difficult-with little knowledge of its evolution toward more
modern, evidence-based, practice-friendly treatment. These updates,
and their clinical usefulness, are the subject of Advances in
Virtual Re ality and Anxiety Disorders, a timely guidebook geared
toward integrating up-to-date VR methods into everyday practice.
Introductory material covers key virtual reality concepts, provides
a brief history of VR as used in therapy for anxiety disorders, ad
dresses the concept of presence, and explains the side effects,
known as cybersickness, that affect a small percentage of clients.
Chapters in the book's main section detail current techniques and
review study findings for using VR in the treatment of: *
Claustrophobia. * Panic disorder, agoraphobia, and driving phobia.
* Acrophobia and aviophobia. * Arachnophobia. * Social phobia. *
Generalized anxiety disorder and OCD. * PTSD. * Plus clinical
guidelines for establishing a VR clinic. An in-depth framework for
effective (and cost-effective) therapeutic innovations for
entrenched problems, Advances in Virtual Reality and Anxiety
Disorders will find an engaged audience among psychologists,
psychiatrists, social workers, and mental health
counselors.eractive
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
|