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Mentoring Design and Technology Teachers in the Secondary School - A Practical Guide (Hardcover): Suzanne Lawson, Susan... Mentoring Design and Technology Teachers in the Secondary School - A Practical Guide (Hardcover)
Suzanne Lawson, Susan Wood-Griffiths
R4,022 Discovery Miles 40 220 Ships in 12 - 19 working days

This collection offers an evidence-based approach to mentoring and supporting design and technology teachers and educators in the secondary school and provides tried and tested strategies to support this role. Contributors offer tasks and reflections to inspire and motivate mentors to get the best out of beginning teachers in the early stages of their career. Key topics explored include: * Helping new D&T teachers appreciate the fundamental nature of design and technology and how this informs both why it is taught and how it is taught. * Understanding yourself as a mentor - beliefs, values and attitudes, and how your experiences influence your approaches to teaching. * Observing design and technology teachers' lessons and offering tools for observation and analysis. * Risk taking in the classroom: moving teachers forward from pedestrian to innovative practice. Filled with practical guidance on lesson planning, risk taking, and learning conversation, Mentoring Design and Technology Teachers in the Secondary School offers advice and guidance to support mentors in developing inspirational D&T teachers of the future. This essential guide is perfect for mentors of beginning teachers, whether trainee, newly qualified, or those who find themselves teaching the subject for the first time.

Mentoring Design and Technology Teachers in the Secondary School - A Practical Guide (Paperback): Suzanne Lawson, Susan... Mentoring Design and Technology Teachers in the Secondary School - A Practical Guide (Paperback)
Suzanne Lawson, Susan Wood-Griffiths
R978 Discovery Miles 9 780 Ships in 12 - 19 working days

This collection offers an evidence-based approach to mentoring and supporting design and technology teachers and educators in the secondary school and provides tried and tested strategies to support this role. Contributors offer tasks and reflections to inspire and motivate mentors to get the best out of beginning teachers in the early stages of their career. Key topics explored include: * Helping new D&T teachers appreciate the fundamental nature of design and technology and how this informs both why it is taught and how it is taught. * Understanding yourself as a mentor - beliefs, values and attitudes, and how your experiences influence your approaches to teaching. * Observing design and technology teachers' lessons and offering tools for observation and analysis. * Risk taking in the classroom: moving teachers forward from pedestrian to innovative practice. Filled with practical guidance on lesson planning, risk taking, and learning conversation, Mentoring Design and Technology Teachers in the Secondary School offers advice and guidance to support mentors in developing inspirational D&T teachers of the future. This essential guide is perfect for mentors of beginning teachers, whether trainee, newly qualified, or those who find themselves teaching the subject for the first time.

Teaching Design and Technology Creatively (Hardcover): Clare Benson, Suzanne Lawson Teaching Design and Technology Creatively (Hardcover)
Clare Benson, Suzanne Lawson
R4,475 Discovery Miles 44 750 Ships in 12 - 19 working days

Packed full of practical ideas, Teaching Design and Technology Creatively is a stimulating source of guidance for busy trainee and practising teachers. Grounded in the latest research, it offers a wealth of suggestions to foster creative development in D&T and supports teachers in providing their students with more authentic, enjoyable experiences. Providing a wealth of ready-to-use ideas for creative lessons, key topics covered include: Understanding links between D&T and creativity Creating a foundation for D&T in the early years Using objects, books and real-life contexts as imaginative starting points Developing designerly thinking Making the most of construction kits Helping children draw to develop their ideas Encouraging dialogic talk in D&T to drive learning Exploring food as a creative resource Practical approaches to embedding IT and programming in the curriculum Taking learning outside the classroom. Teaching Design and Technology Creatively provides practical teaching suggestions to ensure teachers of all levels understand how to teach for creativity. It shows how learning experiences in D&T have the potential to extend children's technological knowledge, and to promote problem-solving and evaluation skills. Drawing on examples from real-world projects, this text is invaluable for all those who wish to engage students in D&T and encourage creative classroom practice.

Teaching Design and Technology Creatively (Paperback): Clare Benson, Suzanne Lawson Teaching Design and Technology Creatively (Paperback)
Clare Benson, Suzanne Lawson
R979 Discovery Miles 9 790 Ships in 12 - 19 working days

Packed full of practical ideas, Teaching Design and Technology Creatively is a stimulating source of guidance for busy trainee and practising teachers. Grounded in the latest research, it offers a wealth of suggestions to foster creative development in D&T and supports teachers in providing their students with more authentic, enjoyable experiences. Providing a wealth of ready-to-use ideas for creative lessons, key topics covered include: Understanding links between D&T and creativity Creating a foundation for D&T in the early years Using objects, books and real-life contexts as imaginative starting points Developing designerly thinking Making the most of construction kits Helping children draw to develop their ideas Encouraging dialogic talk in D&T to drive learning Exploring food as a creative resource Practical approaches to embedding IT and programming in the curriculum Taking learning outside the classroom. Teaching Design and Technology Creatively provides practical teaching suggestions to ensure teachers of all levels understand how to teach for creativity. It shows how learning experiences in D&T have the potential to extend children's technological knowledge, and to promote problem-solving and evaluation skills. Drawing on examples from real-world projects, this text is invaluable for all those who wish to engage students in D&T and encourage creative classroom practice.

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