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With advances in technologies and revolutions in patient, trainee,
and public expectations, the global healthcare sector is
increasingly turning to serious games to solve problems. Serious
games are applications with serious purposes, developed using
computer game technologies more often associated with
entertainment. Serious Games for Healthcare: Applications and
Implications will introduce the development and application of game
technologies for health-related serious games. Further, it provides
cutting-edge academic research and industry updates which will
inform readers about the current and future advances in the area.
Encapsulating the knowledge of commercial and noncommercial
researchers, developers, and practitioners in a single volume will
benefit not only the research and development community within this
field, but could also serve public health interests by improving
awareness and outcomes.
Game Science in Hybrid Learning Spaces explores the potential,
implications, and impact of game-based approaches and interventions
in response to the blurring of boundaries between digital and
physical as well as formal and informal learning spaces and
contexts. The book delves into the concept, opportunities, and
challenges of hybrid learning, which aims to reduce the barriers of
time and physical space in teaching and learning practices,
fostering seamless, sustained, and measurable learning experience
and outcomes beyond the barriers of formal education and physical
learning contexts. Based on original research, Game Science in
Hybrid Learning Spaces establishes trans-disciplinary and holistic
considerations for further conceptual and empirical investigation
into this topic, with the dual goals of a better understanding of
the role of game-based approaches in a blended environment and of
the possible structural and cultural transformation of formal
education and lifelong learning. This book is an essential guide
for researchers, designers, teachers, learners, and practitioners
who want to better understand the relationship between games and
learning that merges digital and physical experiences and blends
formal and informal instructions.
Game Science in Hybrid Learning Spaces explores the potential,
implications, and impact of game-based approaches and interventions
in response to the blurring of boundaries between digital and
physical as well as formal and informal learning spaces and
contexts. The book delves into the concept, opportunities, and
challenges of hybrid learning, which aims to reduce the barriers of
time and physical space in teaching and learning practices,
fostering seamless, sustained, and measurable learning experience
and outcomes beyond the barriers of formal education and physical
learning contexts. Based on original research, Game Science in
Hybrid Learning Spaces establishes trans-disciplinary and holistic
considerations for further conceptual and empirical investigation
into this topic, with the dual goals of a better understanding of
the role of game-based approaches in a blended environment and of
the possible structural and cultural transformation of formal
education and lifelong learning. This book is an essential guide
for researchers, designers, teachers, learners, and practitioners
who want to better understand the relationship between games and
learning that merges digital and physical experiences and blends
formal and informal instructions.
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