|
Showing 1 - 2 of
2 matches in All Departments
This book combines insights from the humanities and modern
neuroscience to explore the contribution of affect and embodiment
on meaning-making in case studies from animation, video games, and
virtual worlds. As we interact more and more with animated
characters and avatars in everyday media consumption, it has become
vital to investigate the ways that animated environments influence
our perception of the liberal humanist subject. This book is the
first to apply recent research on the application of the embodied
mind thesis to our understanding of embodied engagement with
nonhumans and cyborgs in animated media, analyzing works by Emile
Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay
Brothers, Pixar, and many others. Drawing on the breakthroughs of
modern brain science to argue that animated media broadens the
viewer's perceptual reach, this title offers a welcome contribution
to the growing literature at the intersection of cognitive studies
and film studies, with a perspective on animation that is new and
original. 'Affect and Embodied Meaning in Animation' will be
essential reading for researchers of Animation Studies, Film and
Media Theory, Posthumanism, Video Games, and Digital Culture, and
will provide a key insight into animation for both undergraduate
and graduate students. Because of the increasing importance of
visual effect cinema and video games, the book will also be of keen
interest within Film Studies and Media Studies, as well as to
general readers interested in scholarship in animated media.
This book combines insights from the humanities and modern
neuroscience to explore the contribution of affect and embodiment
on meaning-making in case studies from animation, video games, and
virtual worlds. As we interact more and more with animated
characters and avatars in everyday media consumption, it has become
vital to investigate the ways that animated environments influence
our perception of the liberal humanist subject. This book is the
first to apply recent research on the application of the embodied
mind thesis to our understanding of embodied engagement with
nonhumans and cyborgs in animated media, analyzing works by Emile
Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay
Brothers, Pixar, and many others. Drawing on the breakthroughs of
modern brain science to argue that animated media broadens the
viewer's perceptual reach, this title offers a welcome contribution
to the growing literature at the intersection of cognitive studies
and film studies, with a perspective on animation that is new and
original. 'Affect and Embodied Meaning in Animation' will be
essential reading for researchers of Animation Studies, Film and
Media Theory, Posthumanism, Video Games, and Digital Culture, and
will provide a key insight into animation for both undergraduate
and graduate students. Because of the increasing importance of
visual effect cinema and video games, the book will also be of keen
interest within Film Studies and Media Studies, as well as to
general readers interested in scholarship in animated media.
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R205
R168
Discovery Miles 1 680
Loot
Nadine Gordimer
Paperback
(2)
R205
R168
Discovery Miles 1 680
|