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The book offers information about the iOS platform. It explains the
use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of
which are recommended for game performance on the iOS platform. It
covers new APIs such as the GLKit, GameKit, and Box2D Physics
Engine.
To create successful game apps, developers need to know how
touch-input, real-time graphics, and sound come together. Focusing
on graphics and sound in game development, this book enables both
newcomers and more advanced professionals to get started with iOS
game development. The author leads readers on a well-marked path
through the various technologies involved in iOS and game
development. He covers the coding and building of games using
Apple's UIKit and Core Graphics API, allowing readers to
immediately release games on the App store.
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