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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
To create successful game apps, developers need to know how touch-input, real-time graphics, and sound come together. Focusing on graphics and sound in game development, this book enables both newcomers and more advanced professionals to get started with iOS game development. The author leads readers on a well-marked path through the various technologies involved in iOS and game development. He covers the coding and building of games using Apple's UIKit and Core Graphics API, allowing readers to immediately release games on the App store.
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