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The Best Loser - Finding a Way Out (Paperback): Mark Thomas Mooney Bem The Best Loser - Finding a Way Out (Paperback)
Mark Thomas Mooney Bem
R1,170 Discovery Miles 11 700 Ships in 10 - 15 working days
The Best Loser - Finding a Way Out (Paperback): MR Mark Thomas Mooney Bem The Best Loser - Finding a Way Out (Paperback)
MR Mark Thomas Mooney Bem
R345 Discovery Miles 3 450 Ships in 10 - 15 working days
A History of Ireland, From Its First Settlement to the Present Time, Including a Particular Account of Its Literature, Music,... A History of Ireland, From Its First Settlement to the Present Time, Including a Particular Account of Its Literature, Music, Architecture, and Natural Resources ... Illustrated by Many Anecdotes of Celebrated Irishmen, and a Series of Architectural...; v. 2 (Paperback)
Thomas Mooney
R1,122 Discovery Miles 11 220 Ships in 10 - 15 working days
3ds Max Speed Modeling for 3D Artists (Paperback): Thomas Mooney 3ds Max Speed Modeling for 3D Artists (Paperback)
Thomas Mooney
R1,305 Discovery Miles 13 050 Ships in 10 - 15 working days

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Unreal Development Kit Game Design Cookbook (Paperback): Thomas Mooney Unreal Development Kit Game Design Cookbook (Paperback)
Thomas Mooney
R1,602 Discovery Miles 16 020 Ships in 10 - 15 working days

Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

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