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Step by step illustrated tutorials are supported by a focused
commentary. The examples are designed to proceed from starting to
model through model finishing to putting models to work within
projects and presentation. The book shows both - the entire flow of
asset creation and granular methodology. This book will appeal to
anyone interested in 3D modeling who wants to improve their speed
modeling ability, particularly artists whose work is relevant to
industries where hard surface modeling or model prototyping is
required, such as games, films, or visualization.
Written in cookbook style, this book offers many recipes to learn
game design with UDK. Each recipe contains step-by-step
instructions followed by analysis of what was done in each task and
other useful information. The book is designed so that you can read
it chapter by chapter, or you can look at the list of recipes and
refer to them in no particular order. This book is meant for game
artists who are getting used to UDK but may feel the need for
guidance on matters of implementation. It also targets brave
beginners who are struggling to find an all in one package for
getting started with UDK, and want a ready to hand reference. Level
designers can use this book to gauge their understanding of the
editor, check for specific problems, and discover gems they may not
have come across before.
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