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Showing 1 - 9 of
9 matches in All Departments
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House of the Rising Sun (DVD)
Dave Bautista, Lyle Kanouse, Dominic Purcell, Amy Smart, Danny Trejo, …
1
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R36
Discovery Miles 360
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Ships in 10 - 20 working days
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Action movie starring former WWE wrestler Dave Bautista as a
disgraced ex-cop trying to get to the bottom of a murder he is the
prime suspect for. Ray (Bautista)'s career has followed an unusual
trajectory. Both an ex-cop and now, having been released from
prison, an ex-con, Ray struggles to find work and finally takes a
job as a bouncer for a strip club called The House of the Rising
Sun. When the son of the club's owner, Vinnie (Lyle Kanouse), is
found murdered, Ray's boss, Tony (Dominic Purcell), suggests that
Ray use his policing skills to track down the killer. However, the
police themselves are on the case and already have a killer firmly
in mind: Ray.
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The Prince (DVD)
Gia Mantegna, John Cusack, Jason Patric, Bruce Willis, Jessie Pruett, …
2
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R55
Discovery Miles 550
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Ships in 10 - 20 working days
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Action-packed thriller starring Bruce Willis and John Cusack. When
widowed mechanic Paul (Jason Patric) decides to question his
daughter Beth (Gia Mantegna) for not being in school, he is shocked
to learn that she's been kidnapped by an old enemy from his
previous life as an assassin. With the help of Beth's friend Angela
(Jessica Lowndes) and his buddy Sam (Cusack), Paul, formerly known
as The Prince, goes in pursuit of notorious crime boss Omar
(Willis), a former rival from his violent past. As he ventures from
Mississippi to Omar's stronghold in New Orleans, Paul is forced to
confront a past life that's been buried for 20 years as his
carefully cultivated identity begins to unravel...
Analyses a variety of approaches to development and publishing,
across a multitude of platforms and genres, to provide a new vision
for the next twenty years of game development. Considers technical
advances in adjacent markets and how they will impact the games
industry over the next twenty years. Includes insightful interviews
from leading game and entertainment industry figures.
Analyses a variety of approaches to development and publishing,
across a multitude of platforms and genres, to provide a new vision
for the next twenty years of game development. Considers technical
advances in adjacent markets and how they will impact the games
industry over the next twenty years. Includes insightful interviews
from leading game and entertainment industry figures.
Successfully Navigate the Evolving World of Mobile and Social Game
Design and Monetization Completely updated, Mobile and Social Game
Design: Monetization Methods and Mechanics, Second Edition explains
how to use the interconnectedness of social networks to make
"stickier," more compelling games on all types of devices. Through
the book's many design and marketing techniques, strategies, and
examples, you will acquire a better understanding of the design and
monetization mechanics of mobile and social games as well as
working knowledge of industry practices and terminology. Learn How
to Attract and Retain Gamers and Make Money The book explores how
the gaming sector has changed, including the evolution of
free-to-play games on mobile and tablet devices, sophisticated
subscription model-based products, and games for social media
websites, such as Facebook. It also demystifies the alphabet soup
of industry terms that have sprouted up around mobile and social
game design and monetization. A major focus of the book is on
popular mechanisms for acquiring users and methods of monetizing
users. The author explains how to put the right kinds of hooks in
your games, gather the appropriate metrics, and evaluate that
information to increase the game's overall stickiness and revenue
per user. He also discusses the sale of virtual goods and the types
of currency used in games, including single and dual currency
models. Each chapter includes an interview with industry leaders
who share their insight on designing and producing games, analyzing
metrics, and much more.
Take control of your global game development team and make
successful AAA game titles using the 'Distributed Development'
model. Game industry veteran Tim Fields teaches you how to evaluate
game deals, how to staff teams for highly distributed game
development, and how to maintain challenging relationships in order
to get great games to market. This book is filled with interviews
with a broad spectrum of industry experts from top game publishers
and business owners in the US and UK. A supplementary web site
provides interviews from the book, a forum where developers and
publishers can connect, and additional tips and tricks. Topics
include:
Take control of your global game development team and make
successful AAA game titles using the 'Distributed Development'
model. Game industry veteran Tim Fields teaches you how to evaluate
game deals, how to staff teams for highly distributed game
development, and how to maintain challenging relationships in order
to get great games to market. This book is filled with interviews
with a broad spectrum of industry experts from top game publishers
and business owners in the US and UK. A supplementary web site
provides interviews from the book, a forum where developers and
publishers can connect, and additional tips and tricks. Topics
include:
Successfully Navigate the Evolving World of Mobile and Social Game
Design and Monetization Completely updated, Mobile & Social
Game Design: Monetization Methods and Mechanics, Second Edition
explains how to use the interconnectedness of social networks to
make "stickier," more compelling games on all types of devices.
Through the book's many design and marketing techniques,
strategies, and examples, you will acquire a better understanding
of the design and monetization mechanics of mobile and social games
as well as working knowledge of industry practices and terminology.
Learn How to Attract-and Retain-Gamers and Make Money The book
explores how the gaming sector has changed, including the evolution
of free-to-play games on mobile and tablet devices, sophisticated
subscription model-based products, and games for social media
websites, such as Facebook. It also demystifies the alphabet soup
of industry terms that have sprouted up around mobile and social
game design and monetization. A major focus of the book is on
popular mechanisms for acquiring users and methods of monetizing
users. The author explains how to put the right kinds of hooks in
your games, gather the appropriate metrics, and evaluate that
information to increase the game's overall stickiness and revenue
per user. He also discusses the sale of virtual goods and the types
of currency used in games, including single and dual currency
models. Each chapter includes an interview with industry leaders
who share their insight on designing and producing games, analyzing
metrics, and much more.
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