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The Dark Side of Game Play - Controversial Issues in Playful Environments (Paperback): Torill Elvira Mortensen, Jonas... The Dark Side of Game Play - Controversial Issues in Playful Environments (Paperback)
Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown
R1,648 Discovery Miles 16 480 Ships in 12 - 19 working days

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

The Dark Side of Game Play - Controversial Issues in Playful Environments (Hardcover): Torill Elvira Mortensen, Jonas... The Dark Side of Game Play - Controversial Issues in Playful Environments (Hardcover)
Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown
R5,034 Discovery Miles 50 340 Ships in 12 - 19 working days

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Perceiving Play - The Art and Study of Computer Games (Paperback, New edition): Torill Elvira Mortensen Perceiving Play - The Art and Study of Computer Games (Paperback, New edition)
Torill Elvira Mortensen
R900 Discovery Miles 9 000 Ships in 12 - 19 working days

Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology.

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