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The long-awaited sequel to Supercade: A Visual History of the
Videogame Age 1971-1984, the first book to illustrate the videogame
phenomenon... In the years since the original Supercade was first
published, the next generation of gamers have come of age. Raised
in the aftermath of the crash - the grand arcade palaces of the
early 80s replaced by battered Neo Geo cabinets in laundromats and
the few remaining game parlors begging for play - they are the
children of the Nintendo Entertainment System, the home console
that saved the US game industry after Atari effectively destroyed
it. Over the past two decades they have expressed an intense love
for the games of their youth including Super Mario, Space Harrier,
and Street Fighter. This volume chronicles the next era of gaming
history, beginning with the NES and including the release of the
Sega Master System, SNES, Genesis, TurboGrafx-16, Amiga, Game Boy,
Atari Jaguar, PlayStation, Dreamcast, Xbox and more, as well as the
companies, creators, and technologies that drove us into the
digital future. Earnestly written and designed by author and game
historian Van Burnham, the second book is even more comprehensive
than the first - featuring over 500 full-color pages - plus
interviews with legendary game developers like Eugene Jarvis, John
Romero, and Tim Schafer, as well as premium print upgrades
including metallic inks, gatefold inserts, and so much more.
Supercade was conceived to pay tribute to the technology, games,
and visionaries who created one of the most influential mediums in
the history of entertainment - one that profoundly shaped the
modern technological landscape, and inspired generations of gamers.
Contributors include Nathan Altice, Max Blackley, Ian Bogost, Chris
Charla, Brian Crecente, Gabe Durham, Benj Edwards, Scott Fontana,
Paul Ford, Darren Gladstone, Raiford Guins, Blake J Harris, Robin
Hunicke, Roland Ingram, Alex Kane, Chris Kohler, Tim Lapetino,
Kelsey Lewin, Henry Lowood, Chris Melissinos, Mike Mika, Jess
Morrissette, Chris Moyse, Laine Nooney, Jeremy Parish, Chris
Priestman, Chris Schilling, Brandon Sheffield, Dean Takahashi, Tony
Temple, Tom Vanderbilt, Brittany Vincent, John Wills, and Erik
Wolpaw.
A gloriously illustrated history of the videogame and its legacy
for both our mindscapes and video technology. It was a time when
technology was king, status was determined by your high score, and
videogames were blitzing the world... From Pong to Pac-Man,
Asteroids to Zaxxon-more than fifty million people around the world
have come of age within the electronic flux of videogames, their
subconscious forever etched with images projected from arcade and
home videogame systems. From the first interactive blips of
electronic light at Brookhaven National Labs and the creation of
Spacewar! at the Massachusetts Institute of Technology; to the
invention of the TV Game Project and the myriad systems of
Magnavox, Atari, Coleco, and Mattel that followed; through the rise
of the Golden Age of videogames and forward into the imagination of
millions, Supercade is the first book to illustrate and document
the history, legacy, and visual language of the videogame
phenomenon. Exuberantly written and illustrated in full color,
Supercade pays tribute to the technology, games, and visionaries of
one of the most influential periods in the history of computer
science-one that profoundly shaped the modern technological
landscape and helped change the way people view entertainment.
Supercade includes contributions from such commentators and
particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe
Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven
Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and
Tom Vanderbilt.
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